Creating Low Resolution Environments in Maya and Photoshop

Pluralsight
Course Summary
In this series of lessons, we'll go through the process of building and texturing a disused sci-fi environment. Software required: Maya 2011, Photoshop CS3.
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Course Description
In this series of lessons, we'll go through the process of building and texturing a disused sci-fi environment. Creating believable environments comes from an efficient combination of 3d models and textures. Depending on the purpose of the set, detail can be created through the use of actual geometry, or we can add detail strictly through texture maps. For this project, we'll build a disused sci-fi environment. We'll start the process by building the geometry for the environment using a variety of modeling tools. Once the geometry is completed, we'll create uv layouts for the different pieces that will allow us to minimize the number of texture maps needed. Once the UVs are complete, we'll look at a number of ways we can create different textures in Photoshop. Although you can follow along with the project, there will be a number of opportunities for you to really customize your environment and once we're done, you'll be able to apply what you've learned to your own work. Software required: Maya 2011, Photoshop CS3.
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Course Syllabus
Introduction and Project Overview- 0m 59s
—Introduction and Project Overview 0m 59sCreating Low Resolution Environments in Maya and Photoshop- 5h 51m
—Building the Main Geometry 6m 17s
—Adding the Recovery Rooms 8m 49s
—Modeling the Roof 7m 41s
—Extracting the Recovery Area 10m 12s
—Building the Doorway and Doors 9m 15s
—Modeling the Pod Base 9m 56s
—Building the Main Pod Geometry 10m 38s
—Adding the Pod Windows 14m 15s
—Adding Final Detail to the Pod 17m 14s
—Building the Pod Framework 13m 56s
—Finishing the Pod Framework 16m 44s
—Completing the Pod Section 16m 51s
—Building Benches and Beds 6m 48s
—Modeling Final Details 14m 32s
—Creating a UV Layout for the Floor 15m 24s
—Laying Out UVs for the Walls and Windows 11m 12s
—Creating a UV Layout for the Recovery Area 7m 59s
—Creating UVs for the Roof 13m 23s
—Creating a UV Layout for the Pod Base 9m 13s
—Laying Out UVs for the Pod Frame 8m 59s
—Creating UVs for the Pod 8m 33s
—Beginning the Floor Texture Map 14m 49s
—Adding Markings to the Floor 10m 15s
—Creating a Texture for the Walls 15m 36s
—Building a Texture for the Recovery Area 11m 30s
—Texturing the Windows and Adding Detail to the Pipes 8m 20s
—Creating a Texture for the Roof 10m 27s
—Texturing the Base of the Pods 10m 23s
—Texturing the Pod Frame 7m 39s
—Adding Texture to the Pod Window 5m 15s
—Texturing the Pod 9m 12s
—Applying Textures and Adding Final Detail 9m 27s