Creating a Low-poly Game Building in Maya
Pluralsight
Course Summary
Throughout this tutorial, you will learn how to model and texture a building from the concept art stage to the final model. Software required: Maya 2013, Photoshop 2014 CC.
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Course Description
Throughout this tutorial, you will learn how to model and texture a building from the concept art stage to the final model. We will also learn how to quickly generate texture maps for a low-poly asset. When working as an environment artist in the games industry, you actually spend a lot of your time making individual buildings and props to fill in your level. By the end of this tutorial, you will learn some best practices for low-polygon modeling and texturing for games and be able to apply those to your work. Software required: Maya 2013, Photoshop 2014 CC.
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Course Syllabus
Introduction and Project Overview- 1m 4s
—Introduction and Project Overview 1m 4sCreating a Low Poly Game Building in Maya- 2h 18m
—Looking at Concept Art and the Completed Building 1m 42s
—Modeling the Building Forms 2m 50s
—Modeling the Window 6m 1s
—Texturing the Window 7m 17s
—Texturing the Planter Box 10m 52s
—Placing the Windows Around the Building 5m 21s
—Modeling and Texturing the Door 15m 29s
—Adding the Door Keystone 6m 59s
—Modeling the Stair and Banisters 6m 50s
—Texturing the Stair and Banisters 7m 44s
—Adding Awnings to Windows 10m 54s
—Modeling the Trim and Texturing the Roof 8m 39s
—Texturing the Trim 7m 8s
—Adding Additional Details 9m 25s
—Making the Trim Detail Pieces 8m 50s
—Texturing the Walls and Foundation 10m 25s
—Adding the Air Conditioners 9m 55s
—Reviewing Our Model 1m 55s