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Creating a Low-poly Game Building in Maya

Course Summary

Throughout this tutorial, you will learn how to model and texture a building from the concept art stage to the final model. Software required: Maya 2013, Photoshop 2014 CC.

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    Course Syllabus

    Introduction and Project Overview
    - 1m 4s

    —Introduction and Project Overview 1m 4s
    Creating a Low Poly Game Building in Maya
    - 2h 18m

    —Looking at Concept Art and the Completed Building 1m 42s
    —Modeling the Building Forms 2m 50s
    —Modeling the Window 6m 1s
    —Texturing the Window 7m 17s
    —Texturing the Planter Box 10m 52s
    —Placing the Windows Around the Building 5m 21s
    —Modeling and Texturing the Door 15m 29s
    —Adding the Door Keystone 6m 59s
    —Modeling the Stair and Banisters 6m 50s
    —Texturing the Stair and Banisters 7m 44s
    —Adding Awnings to Windows 10m 54s
    —Modeling the Trim and Texturing the Roof 8m 39s
    —Texturing the Trim 7m 8s
    —Adding Additional Details 9m 25s
    —Making the Trim Detail Pieces 8m 50s
    —Texturing the Walls and Foundation 10m 25s
    —Adding the Air Conditioners 9m 55s
    —Reviewing Our Model 1m 55s

Course Fee:
USD 29

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Development & Implementations Community

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