Low Polygon Texturing in MARI

Pluralsight
Course Summary
In this MARI tutorial, we will learn about the process of texturing low poly models in MARI. Software required: MARI 1.4v3.
-
+
Course Description
In this MARI tutorial, we will learn about the process of texturing low poly models in MARI. We'll get started with this tutorial by setting up our project ,including some selection groups that will make things easier going forward. From here, we'll dive right in and project some skin textures on our model using some reference photos. Next we will shift our attention to her armor, create diffuse, bump, and specular information to match a piece of concept art. Moving on, we will learn about the process of painting in details that don't exist in our mesh but add visual appeal to the final textures. Finally, we will wrap things up by consolidating the channels moving through our shader, bake them, and then export our maps out of MARI. After completing this tutorial, you'll be familiar with tools and techniques that can be used in a production pipeline to texture a low poly game character in MARI. Software required: MARI 1.4v3.
-
+
Course Syllabus
Introduction and Project Overview- 1m 12s
—Introduction and Project Overview 1m 12sLow Polygon Texturing in MARI- 3h 53m
—Creating a Project and Setting up Selection Groups 10m 56s
—Projecting Skin Textures 12m 28s
—Building Base Colors for the Armor 14m 1s
—Refining Shapes That Define Recessed Areas in the Armor 12m 39s
—Projecting Flourishes for Armor with Stencils 14m 27s
—Transferring Details from One Shell to Another 12m 13s
—Adding Texture to Red Areas of Armor 8m 33s
—Creating a Bump for Armor Details 8m 8s
—Creating a Bump for Red Areas of Armor 9m 18s
—Blocking in Areas of Additional Painted Detail 11m 56s
—Cleaning up Areas and Creating a Mask for Painted Details 8m 54s
—Beginning to Paint Detail for Leather Wraps 11m 34s
—Continuing to Paint Detail for the Leather Wraps 13m 39s
—Defining Specularity Info for Base Colors 17m 8s
—Painting Scratches and Wear for Our Low Poly Model 16m 45s
—Painting Dirt for Our Low Poly Model 12m 11s
—Color Correcting Skin Tones 8m 24s
—Combining Multiple Bump Channels into One 13m 20s
—Touching up the Hand Painted Detail in Our Textures 10m 47s
—Baking and Exporting Texture Maps 5m 59s