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Low Polygon Texturing in MARI

Course Summary

In this MARI tutorial, we will learn about the process of texturing low poly models in MARI. Software required: MARI 1.4v3.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 12s

    —Introduction and Project Overview 1m 12s
    Low Polygon Texturing in MARI
    - 3h 53m

    —Creating a Project and Setting up Selection Groups 10m 56s
    —Projecting Skin Textures 12m 28s
    —Building Base Colors for the Armor 14m 1s
    —Refining Shapes That Define Recessed Areas in the Armor 12m 39s
    —Projecting Flourishes for Armor with Stencils 14m 27s
    —Transferring Details from One Shell to Another 12m 13s
    —Adding Texture to Red Areas of Armor 8m 33s
    —Creating a Bump for Armor Details 8m 8s
    —Creating a Bump for Red Areas of Armor 9m 18s
    —Blocking in Areas of Additional Painted Detail 11m 56s
    —Cleaning up Areas and Creating a Mask for Painted Details 8m 54s
    —Beginning to Paint Detail for Leather Wraps 11m 34s
    —Continuing to Paint Detail for the Leather Wraps 13m 39s
    —Defining Specularity Info for Base Colors 17m 8s
    —Painting Scratches and Wear for Our Low Poly Model 16m 45s
    —Painting Dirt for Our Low Poly Model 12m 11s
    —Color Correcting Skin Tones 8m 24s
    —Combining Multiple Bump Channels into One 13m 20s
    —Touching up the Hand Painted Detail in Our Textures 10m 47s
    —Baking and Exporting Texture Maps 5m 59s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Operating Systems Community

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