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Hyper Detailing Workflows in ZBrush

Course Summary

Throughout the duration of this tutorial we will explore finishing techniques for our sculptures, starting from the wrinkle stages all the way up to pores and skin bumps. Software required: ZBrush 4R6, KeyShot 4, Photoshop CS6.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 0s

    —Introduction and Project Overview 1m 0s
    Hyper Detailing Workflows in ZBrush
    - 2h 9m

    —Adding Basic Detail to Our Model 9m 24s
    —Refining the Lips and Overall Shapes of the Model 9m 55s
    —Creating a Worn Skin Effect 5m 34s
    —Adding Our First Layer of Detail 9m 58s
    —Continuing to Add Layers of Detail 9m 48s
    —Adding Extremely Fine Detailing Layers 9m 24s
    —Finishing Our Sculpture's Detailing Process 10m 49s
    —Starting the Polypainting Process 9m 39s
    —Adding More Effects to the Polypainted Texture 10m 6s
    —Finishing Our Polypaint 8m 51s
    —Refining and Finishing the Teeth and Tongue 9m 55s
    —Exporting Our Models and Textures to KeyShot 9m 4s
    —Render Settings and Material Setup in KeyShot 10m 4s
    —Taking a Look at the Final Render Process 6m 46s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

ZBrush

 

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