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Creating a Turn-Based Game in Unity and PlayMaker

Course Summary

This course is focused on using PlayMaker for Unity 5 - a plugin that allows a developer to rapidly create gameplay, controls systems, rules, and AI using a system known as Finite State Machines. Software required: Unity 5, Playmaker 1.7.8.3.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 33s

    —Introduction and Project Overview 1m 33s
    Creating a Turn-Based Game in Unity and PlayMaker
    - 2h 58m

    —Setting up States for Hex Tiles 8m 40s
    —Adding Itween to the Hex Tile 9m 39s
    —Adding Tweening and Sound Effects 10m 30s
    —Sketching out the Camera Functionality 12m 7s
    —Adding Orbit Functionality to Camera 9m 20s
    —Adding Zoom Functionality to Camera 10m 54s
    —Linking State Machines 10m 20s
    —Adding a Second State Machine to Camera 10m 32s
    —Setting up the Player's Playing Piece 11m 46s
    —Setting the Player's Range of Movement 12m 14s
    —Adding a Goal and Managing Turn-based Play 10m 28s
    —Laying out Enemy AI 11m 53s
    —Initializing Child Objects on the Enemy 9m 30s
    —Setting up Triggers and Raycasts for the Enemy 11m 38s
    —Setting up Enemy's Shooting Function 7m 30s
    —Passing the Turn from Player to Enemy 9m 43s
    —Adjusting Gameplay and Rules 11m 35s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations Community

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