In this Maya tutorial, we will focus on the creation of a real-time sports car by covering three main areas. We'll start by building the high-resolution model used for generating our detail maps. This can also be used for production renders and animation. Next, we can use this model to give us a head start in generating our game model, which will be no more than 10,000 polygons. Once the game model is built and optimized, we will focus on adding a good set of UVs before we generate its diffuse, normal, and specular texture maps. By the end of this tutorial, you will have learned not only how you can quickly create a high-resolution vehicle, but also a real-time version, too, and hopefully share some tips and shortcuts along the way, which you can then apply to any other project. Software required: Silo, Maya 2012, Photoshop CS6.