Real-time Vehicle Creation in Maya and Silo
Pluralsight
Course Summary
In this Maya tutorial, we will focus on the creation of a real-time sports car by covering three main areas. Software required: Silo, Maya 2012, Photoshop CS6.
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Course Description
In this Maya tutorial, we will focus on the creation of a real-time sports car by covering three main areas. We'll start by building the high-resolution model used for generating our detail maps. This can also be used for production renders and animation. Next, we can use this model to give us a head start in generating our game model, which will be no more than 10,000 polygons. Once the game model is built and optimized, we will focus on adding a good set of UVs before we generate its diffuse, normal, and specular texture maps. By the end of this tutorial, you will have learned not only how you can quickly create a high-resolution vehicle, but also a real-time version, too, and hopefully share some tips and shortcuts along the way, which you can then apply to any other project. Software required: Silo, Maya 2012, Photoshop CS6.
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Course Syllabus
Introduction and Project Overview- 1m 41s
—Introduction and Project Overview 1m 41sReal-time Vehicle Creation in Maya and Silo- 3h 41m
—Starting to Block out the Car Shape 12m 49s
—Working in Basic Details 15m 24s
—Refining the Shape of the Cockpit 14m 42s
—Building the Front Lights 12m 48s
—Adding Basic Colors 6m 41s
—Constructing the Headlights 14m 39s
—Building in the Rear 10m 27s
—Adding the Spoiler 12m 59s
—Constructing a Detailed Tire 12m 38s
—Building the Rest of the Wheel 10m 11s
—Exporting and Optimizing Our Model 10m 58s
—Preparing Our Model for Normal Mapping 12m 7s
—Continuing to Optimize Our Model 11m 44s
—Laying out UVs 12m 7s
—Baking out Normal and Diffuse Maps 12m 37s
—Generating Light Maps 14m 21s
—Adding Some Final Texture Details 12m 38s
—Bonus Lesson: Tips for Getting Texture Detail Without Using Photoshop 11m 29s