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Real-time Vehicle Creation in Maya and Silo

Course Summary

In this Maya tutorial, we will focus on the creation of a real-time sports car by covering three main areas. Software required: Silo, Maya 2012, Photoshop CS6.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 41s

    —Introduction and Project Overview 1m 41s
    Real-time Vehicle Creation in Maya and Silo
    - 3h 41m

    —Starting to Block out the Car Shape 12m 49s
    —Working in Basic Details 15m 24s
    —Refining the Shape of the Cockpit 14m 42s
    —Building the Front Lights 12m 48s
    —Adding Basic Colors 6m 41s
    —Constructing the Headlights 14m 39s
    —Building in the Rear 10m 27s
    —Adding the Spoiler 12m 59s
    —Constructing a Detailed Tire 12m 38s
    —Building the Rest of the Wheel 10m 11s
    —Exporting and Optimizing Our Model 10m 58s
    —Preparing Our Model for Normal Mapping 12m 7s
    —Continuing to Optimize Our Model 11m 44s
    —Laying out UVs 12m 7s
    —Baking out Normal and Diffuse Maps 12m 37s
    —Generating Light Maps 14m 21s
    —Adding Some Final Texture Details 12m 38s
    —Bonus Lesson: Tips for Getting Texture Detail Without Using Photoshop 11m 29s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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