3ds Max to MotionBuilder Integration
Pluralsight
Course Summary
In this set of tutorials we will explore inter-operability features between 3ds Max and MotionBuilder. We'll explore inter-operability features between the two applications as we learn how to retarget animation to Biped, CAT and custom rigs! Software Required: Autodesk 3ds Max 2013
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Course Description
In this set of tutorials we will explore inter-operability features between 3ds Max and MotionBuilder. We'll explore inter-operability features between the two applications as we learn how to retarget animation to Biped, CAT and custom rigs! We'll learn efficient ways animation can then be modified in both applications to improve character performances. In the end, you'll learn how to use the rigging and animation tools in both 3ds Max and MotionBuilder to retarget and enhance your character animations with time-saving techniques. Software Required: Autodesk 3ds Max 2013
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Course Syllabus
Introduction and Project Overview- 0m 56s
—Introduction and Project Overview 0m 56s3ds Max to MotionBuilder Integration- 2h 12m
—A Look at the Scene 4m 18s
—Rigging with Biped 11m 44s
—Exporting the Biped from 3ds Max to MotionBuilder 8m 20s
—Retargeting the Animation 11m 36s
—Transferring Animation from MotionBuilder Back to the Biped 9m 50s
—Preparing a Cat Rig for MotionBuilder 6m 41s
—Creating a Character Template Manually in MotionBuilder 12m 27s
—Repurposing a Character Template and Retargeting to the Cat Skeleton in MotionBuilder 9m 14s
—Exporting Back to Cat Rig in 3ds Max 17m 13s
—Finalizing the Shot 1m 58s
—Custom Rigs and MotionBuilder 8m 26s
—Connecting the Control Rig to the Transition Skeleton 13m 30s
—Exporting the Transition Skeleton to MotionBuilder 9m 5s
—Transferring the Motion Data Back to the Custom Rig 7m 37s