Creating a Realistic Low Poly Tree in 3ds Max
Pluralsight
Course Summary
Explore in-depth modeling and texturing techniques to create a game-ready, low-poly realistic tree. You'll go through modeling in 3ds Max to texturing in Photoshop and creating normal maps with xNormal. Required Software: 3ds Max, Photoshop, xNormal.
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Course Description
Learn how to create realistic poly models for use in your game engine of your choice. In this course, Creating Low Poly Trees in 3ds Max, you'll learn the workflows used in creating low-poly models, seamless textures, and using opacity maps for a realistic tree. First, you'll learn how to model the tree trunk base mesh and branches using the path deform modifier. Next, you'll learn how to use Adobe Photoshop and xNormal to generate diffuse specular opacity and normal maps. Then, you'll learn how to use the generated maps to create advanced materials for application on the base mesh and foliage. Finally, you'll learn how to apply foliage to the base mesh using a path constraint and fixing the foliage vertex models. By the end of this course, you'll have an understanding of the correct modeling and texturing techniques required to create low-poly, realistic, foliage-based models. Required Software: 3ds Max, Photoshop, xNormal.
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Course Syllabus
Course Overview- 1m 40s
—Course Overview 1m 40sModeling the Tree Trunk Base Mesh- 20m 32s
—Setting Reference 3m 44s
—Modeling the Trunk 11m 59s
—Unwrapping the Tree Trunk 4m 48sTexturing the Tree Trunk Base Mesh & Adding the Branches- 26m 30sCreating & Applying Foliage- 48m 48s