Virtual Light Painting Using Trapcode Particular in After Effects
Pluralsight
Course Summary
In this After Effects tutorial, we'll learn how to create a long exposure light painting effect using Trapcode Particular. Software required: Adobe Illustrator CS5, Adobe After Effects CS5.5, Trapcode Particular 2.0.
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Course Description
In this After Effects tutorial, we'll learn how to create a long exposure light painting effect using Trapcode Particular. Along the way, you'll learn how to create spline paths in CINEMA 4D from Illustrator paths and how to import the lights from CINEMA 4D into After Effects to use as particle emitters. By the end of this After Effects training, you'll have a solid understanding of how to create your own effects using splines as motion paths to animate particle emitters in 3D space. Software required: Adobe Illustrator CS5, Adobe After Effects CS5.5, Trapcode Particular 2.0.
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Course Syllabus
Introduction and Project Overview- 1m 14s
—Introduction and Project Overview 1m 14sVirtual Light Painting Using Trapcode Particular in After Effects- 2h 24m
—Creating Our Paths for Our Light Shapes 11m 16s
—Importing Paths into CINEMA 4D and Editing in 3D 11m 11s
—Building Paths to Move Lights Along Them 11m 7s
—Using a Photograph to Set up the After Effects 3D Comp Scene 11m 17s
—Importing CINEMA 4D Lights into Our After Effects Scene 10m 57s
—Animating the Lights' Color and Intensity and Adding Particles 10m 54s
—Adjusting Particular Settings to Get a Long-exposure Look 11m 45s
—Adding Secondary Particles to the Main Light Trails 11m 59s
—Adding Glow and Refining the Lighting of the Scene 10m 26s
—Creating a Depth Matte and Using Frischluft for Depth of Field 9m 25s
—Creating an Accurate 3D Reflection for the Particle Layers 11m 3s
—Linking Cameras Together and Adding a Rack Focus 11m 3s
—Adjusting the Frame Rate and Finalizing Our Final Comp 11m 33s