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Detailing Next-gen Characters in ZBrush

Course Summary

Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal.Software required: ZBrush 3.1, Maya 2008.


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    Course Syllabus

    Introduction and Project Overview
    - 9m 0s

    —Project Overview 9m 0s
    Detailing Next-gen Characters in ZBrush
    - 5h 10m

    —Making Changes to the Model in Maya 7m 45s
    —Laying Out UVs for the Head 13m 21s
    —Laying Out UVs for the Chest Armor 15m 14s
    —Laying Out UVs for the Tubes 10m 15s
    —Laying Out UVs for the Legs 8m 42s
    —Grouping the Leg UVs Together 11m 20s
    —Grouping the Head, Abdomen, and Arm UVs Together 5m 44s
    —Modifying Topology to Better Accommodate Sculpting 8m 1s
    —Adding Resolution in Preparation for Sculpting 11m 50s
    —Adding Detail to the Tubes 6m 10s
    —Final Preparation for Sculpting - Intersections / Vents 6m 43s
    —Combining Geometry and Exporting 8m 15s
    —Assembling Geometry in ZBrush and Setting Morph Targets 6m 37s
    —Sculpting the Abdomen 8m 46s
    —Defining the Character's Head 8m 23s
    —Sculpting Stretched Skin on the Head 6m 47s
    —Adding Finer Details / Wrinkles to the Head and Abdomen 11m 22s
    —Adding Texture / Irregularity to the Head and Abdomen 11m 24s
    —Using Masks and Deformation to Create Panels on the Legs 12m 37s
    —Creating Layered Effects on the Knee Armor 7m 2s
    —Creating Panels on the Chest Armor 15m 47s
    —Creating and Applying Custom Alphas 10m 28s
    —Using the Layer Brush to Add Straps to the Legs 5m 14s
    —Sculpting Folds into the Legs 6m 42s
    —Adding Fabric Texture to Legs 6m 59s
    —Sculpting the Gun Arm 12m 52s
    —Detailing the Gun 9m 40s
    —Integrating the Gun and Arm Together 10m 52s
    —Adding Wear and Tear to the Armor 6m 55s
    —Using 3D Layers to Add Scars and Damage 9m 0s
    —Using Stencils to Add Custom Damage 4m 11s
    —Exploring the Remaining Pieces 4m 21s
    —Exporting Normal Maps from ZBrush 9m 22s
    —Combining Normal Maps in Photoshop 2m 20s
    —Assigning Normal Maps to the Original Model in Maya 9m 14s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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