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Creating Next-Gen Game Assets in Maya

Course Summary

In this Maya tutorial, we will learn how to create a realistic rifle and then process the high-res mesh into a lower-res mesh usable in game engines. Software required: maya 2008 and higher (project files created using Maya 2010).


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    Course Syllabus

    Introduction and Project Overview
    - 1m 0s

    —Introduction and Project Overview 1m 0s
    Creating Next-gen Game Assets in Maya
    - 3h 54m

    —Building the Hand Grip 14m 55s
    —Adding the Accessory Rails 7m 2s
    —Building the Barrel and Muzzle Brake 8m 3s
    —Modeling the Main Body of the Weapon 11m 59s
    —Adding the Magazine 9m 3s
    —Adding the Shell Deflector and Ejection Port 7m 0s
    —Building the Forward Assist 9m 56s
    —Modeling the Pistol Grip 9m 26s
    —Detailing the Trigger Area 7m 1s
    —Beginning the Creation of the Stock 10m 15s
    —Adding Detail to the Rifle Stock 13m 3s
    —Finishing the Rifle Stock 9m 16s
    —Adding Detail to the Recoil Pad 12m 8s
    —Building the Low Resolution Hand Grip and Rails 7m 24s
    —Adding the Low Resolution Barrel 8m 0s
    —Blocking in the Low Resolution Body 8m 6s
    —Adding the Low Resolution Magazine and Pistol Grip 9m 29s
    —Building the Low Resolution Trigger Area 8m 54s
    —Adding the Forward Assist to the Low Resolution Geometry 11m 0s
    —Blocking in the Low Resolution Stock 8m 26s
    —Adding Detail to the Low Resolution Stock 8m 3s
    —Beginning the UV Layout 8m 32s
    —Modifying the UVs for Additional Pieces 11m 54s
    —Finishing the UVs and Preparing Geometry 8m 40s
    —Transferring High Resolution Detail Using Normal Maps 7m 7s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Operating Systems Community

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