Creating HDRI Environments for 3D Lighting in Photoshop and Maya
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Pluralsight
Course Summary
In this series of tutorials we will learn how to create HDRI environments for 3D lighting and use them in Maya and V-Ray to light a 3D asset. Software required: Photoshop CS6, Bridge CS6, PTGui 9, Maya 2011, V-Ray 2, NUKE 6.3, MARI 2.0v1.
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Course Description
In this series of tutorials we will learn how to create HDRI environments for 3D lighting and use them in Maya and V-Ray to light a 3D asset. Throughout the training we will cover the whole lighting process and creating a complete shot from scratch. We will start shooting HDRI on set and we will finish the final shot in NUKE, integrating a 3D asset in a real environment. By the end of this tutorial you will be able to shot your own HDRI panoramas and create 3D light rigs to light your own projects. Software required: Photoshop CS6, Bridge CS6, PTGui 9, Maya 2011, V-Ray 2, NUKE 6.3, MARI 2.0v1.
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Course Syllabus
Introduction and Project Overview- 1m 2s
—Introduction and Project Overview 1m 2sCreating HDRI Environments for 3D Lighting in Photoshop and Maya- 6h 29m
—Defining Basic Terms 13m 27s
—Defining Bits and HDR Formats 9m 16s
—Defining Exposure Bracketing and Panoramas 10m 37s
—Exploring Types of Panoramas 10m 46s
—Defining Tone Mapping and Common Uses 10m 26s
—Introduction to Photographic Equipment 3m 11s
—Discussing Gear and Camera Body 13m 3s
—Learning About Gear and Camera Lenses 12m 1s
—Learning About Tripods and Panoramic Heads 12m 57s
—Learning About Remote Triggers 14m 35s
—Learning About Cleaning the Gear 4m 35s
—Planning the Shot 10m 30s
—Making a Checklist and Shooting Diagram 10m 10s
—Learning About Settings, Raw, and White Balance 10m 39s
—Learning About Iso, Focus, and Bracketing 13m 3s
—Finishing Camera Settings 15m 34s
—Organizing the Photos 11m 18s
—Continuing to Organize 10m 21s
—Finishing up Our Organization 6m 40s
—Stitching the Final Panorama 12m 37s
—Reviewing the Final Panorama 7m 38s
—Exploring the 3D Asset and Textures 12m 36s
—Exploring the Light Rig 13m 9s
—Importing the Helicopter Asset 12m 25s
—Sanity Checkers 13m 9s
—Shading the Plastic 10m 12s
—Shading the Metal 13m 38s
—Checking Renders in NUKE 11m 7s
—Sunny Light Rig Render Settings 10m 18s
—Comparing 3D Renders with Real Pictures 9m 1s
—Compensating the Sunny Light Rig 9m 44s
—Setting up Render Elements 11m 15s
—Creating a Slap Comp Template in NUKE 10m 1s
—Rendering the Helicopter 10m 10s
—Adding Motion Blur to the Render 9m 0s
—Final Render and Composition 9m 34s