HDRI Workflow with Maya and Photoshop

Pluralsight
Course Summary
Learn the fundamentals of High Dynamic Range Imaging and a proven workflow to creating and using HDR Images for a multitude to scenarios and projects. Software required: Maya 8.0 or higher, Photoshop CS2 or higher.
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Course Description
Learn the fundamentals of High Dynamic Range Imaging and a proven workflow to creating and using HDR Images for a multitude to scenarios and projects. Contains over 2 hours of project-driven training for artists learning the creative and technical processes of HDRI and image-based lighting. Popular highlights include: HDRI Overview; Understanding Properties of HDR Images; Using 32-bit Color Space; 32-bit Image vs. 8-bit Image; Shooting Multiple Exposures with Camera; Bracketed Camera Exposures; Using Mirrored Ball for Environments; Naming and Organization of Exposure Sequences; Assembling Multiple Exposures into one HDR Image; Assembling Panoramic HDR Images; Removing Unwanted Subjects from Images; Color Correcting and Image Enhancement; Adjustment Layers for Image Alterations; Tone Mapping HDR Image for Low Dynamic Range Output; Setting up Image-based Lighting in Maya; Final Gathering in Maya; Reducing Animation Flickering; and rendering HDR Images from mental ray. Software required: Maya 8.0 or higher, Photoshop CS2 or higher.
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Course Syllabus
Introduction and Project Overview- 5m 41s
—Understanding the Properties of a High Dynamic Range Image 5m 41sHdri Workflow with Maya and Photoshop- 2h 16m
—Capturing HDR Images with Your Camera 8m 14s
—Using a Mirrored Ball to Capture Your Environment 4m 5s
—Using a Fisheye Camera Lens to Capture Your Environment 3m 0s
—Constructing a Multi-exposure HDR Image in Photoshop 6m 11s
—Building a Multi-exposure HDR Image in HDR Shop 4m 22s
—Unwrapping a Mirrored Ball Image in HDR Shop 14m 51s
—Constructing a Panoramic HDR Image in Photoshop (Part 1) 12m 46s
—Constructing a Panoramic HDR Image in Photoshop (Part 2) 14m 48s
—Applying Image Adjustment Effects to Your HDR Images 8m 37s
—Tone-mapping an HDR Image into a Low Dynamic Range Color Space 10m 9s
—Utilizing the Image Based Lighting Node in Maya 6m 10s
—Settings to Improve Rendering Quality in Mental Ray 8m 5s
—Alternative Methods for Setting up Image Based Lighting in Maya 8m 5s
—Minimizing Final Gather Flickering with Animated Scenes 10m 30s
—Rendering High Dynamic Range Images from Mental Ray 16m 12s