HDRI Workflow with XSI and Photoshop

Pluralsight
Course Summary
Learn the fundamentals of high-dynamic-range imaging and a proven workflow for creating and using HDR images in a multitude of scenarios and projects. Software required: XSI 6.0 or higher, Photoshop CS2 or higher.
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Course Description
Learn the fundamentals of high-dynamic-range imaging and a proven workflow to creating and using HDR images in a multitude of scenarios and projects. Contains over two hours of project-driven training for artists learning the creative and technical processes of HDRI and image-based lighting with XSI and Photoshop. Popular highlights include: Understanding Properties of HDR Images; Using 32-Bit Color Space; 32-Bit Image vs. 8-Bit Image; Shooting Multiple Exposures with Camera; Bracketed Camera Exposures; Using Mirrored Ball for Environments; Naming and Organization of Exposure Sequences; Assembling Multiple Exposures into one HDR Image; Assembling Panoramic HDR Images; Removing Unwanted Subjects from Images; Color Correcting and Image Enhancement; Adjustment Layers for Image Alterations; Tone Mapping HDR Image for Low-dynamic-range Output; Setting up Image-based Lighting in XSI; Final Gathering in XSI; Setting up Multiple Render Passes; Rendering HDR Images from mental ray. Software required: XSI 6.0 or higher, Photoshop CS2 or higher.
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Course Syllabus
Introduction and Project Overview- 5m 55s
—Understanding the Properties of a High-dynamic-range Image 5m 55sHDRI Workflow with XSI and Photoshop- 2h 37m
—Capturing HDR Images with Your Camera 8m 14s
—Using a Mirrored Ball to Capture Your Environment 4m 5s
—Using a Fisheye Camera Lens to Capture Your Environment 3m 0s
—Constructing a Multi-exposure HDR Image in Photoshop 6m 11s
—Building a Multi-exposure HDR Image in HDR Shop 4m 22s
—Unwrapping a Mirrored Ball Image in HDR Shop 14m 51s
—Constructing a Panoramic HDR Image in Photoshop (Part 1) 12m 46s
—Constructing a Panoramic HDR Image in Photoshop (Part 2) 14m 48s
—Applying Image Adjustment Effects to Your HDR Images 8m 37s
—Tone-mapping an HDR Image into a Low-dynamic-range Color Space 10m 9s
—Using Softimage Environments as a Method of Image-based Lighting 7m 13s
—Assigning Materials to the 3D Objects in Softimage 7m 0s
—Settings to Improve Render Quality in mental ray 10m 56s
—Exploring Alternative Methods of Setting up Image-based Lighting in Softimage 12m 30s
—Setting up Multiple Render Passes in Softimage 13m 45s
—Rendering High-dynamic-range Images from Softimage 18m 29s