Topology Tools in ZBrush
In this series of tutorials, we will discuss the various topology functions in ZBrush and how they can be used in your projects. Software required: ZBrush 4R4.
In this series of tutorials, we will discuss the various topology functions in ZBrush and how they can be used in your projects. The topology, or edge flow, of our polygon meshes is important as we create our projects in ZBrush. Good topology can mean fewer overall polygons are needed to reflect the detail we want. Good edge flow is also important when creating final meshes that require animation. ZBrush provides a number of great tools that allow artists to customize the topology of their meshes--tools like the Topology Brush and QRemesher. ZBrush's topology tools can also be used to selectively replace local areas with new topology and to create entirely new meshes for things like masks, hoods, capes, or other accessories. This course goes over the different topology creation options in ZBrush and talks about some of the advantages and disadvantages of each. In the end, you'll be able to decide which methods you like the best when modifying the topology of your own ZBrush projects. Software required: ZBrush 4R4.
Course SyllabusIntroduction and Project Overview- 1m 4s
—Introduction and Project Overview 1m 4sTopology Tools in ZBrush- 1h 5m
—Why Modify Topology? 6m 59s
—Using ZSphere Topology Tools 12m 42s
—Working with the Topology Brush 11m 6s
—Using the Edge Loop Tools 6m 54s
—Insetting with Transpose 5m 37s
—Using QRemesher 11m 51s
—Creating Accessories with the Topology Tools 10m 40s