Creating Custom Houdini Solvers with VEX Wrangles
Wrangle nodes are one of the most powerful and versatile workflows available in Houdini, which is why they’re so popular with professionals. This course will teach you how to use them to achieve sophisticated solutions. Software required: Houdini 15.
Often while working on high-end feature films, TV shows, or commercials, it is necessary to create completely procedural setups that are both robust and controllable. This course, Creating Custom Houdini Solvers with VEX Wrangles, is designed to teach you techniques and workflows to help achieve exactly that. In this course, you will learn how to create sophisticated setups that are required to achieve a completely procedural sticky slime system. First, you will learn to utilize Wrangle nodes extensively with VEX scripting to create a dynamic Sticky Constraint Solver that will be the driving force behind the whole system. In addition to the Sticky Constraint Solver, you will learn how Wrangle nodes can be used inside a DOP Network to control a Position-Based Dynamics Solver, otherwise known as the Grain Solver. The course will also take you through how FLIP simulations can be used to complement the effect. By the end of this course, you'll have the practical skills to achieve robust, controllable and procedural setups for high-end Houdini VFX projects. Required Software: Houdini 15.
Course SyllabusCourse Overview- 1m 37s
—Course Overview 1m 37sIntroduction and Getting Started- 1h 0m
—Course and VEX Wrangle Introduction 9m 37s
—Creating Puddle and Foot Point Geometry 22m 34s
—Foot Points Continued 12m 11s
—Preparing The Sticky Constraint Solver Inputs 15m 40sSticky Constraint Solver- 1h 25mSticky Constraint Solver Tool- 22m 7sDynamic Strings- 1h 11mDynamic Strings Tool- 37m 27sFinishing Touches- 45m 56s