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ICE Volume Rendering in Softimage

Course Summary

In this Softimage tutorial, we will learn how realistic volume effects such as smoke, clouds, and flames can be rendered using Softimage ICE tree networks. Software required: Softimage.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 53s

    —Introduction and Project Overview 1m 53s
    ICE Volume Rendering in Softimage
    - 40m 44s

    —Creating a Basic Ice Simulation in Softimage 4m 7s
    —Adding Randomized Forces to Our Ice Tree Simulation 3m 52s
    —Using the Particle Volume Cloud and Density Nodes 1m 25s
    —Using Scalar Textures to Control Particle Density 2m 25s
    —Understanding the Impact of Particle Size and Density 0m 51s
    —Rendering Thick, Billowing Smoke: Part 1 3m 39s
    —Rendering Thick, Billowing Smoke: Part 2 3m 45s
    —Using Ice to Simulate a Large Bank of Clouds 3m 32s
    —Rendering Realistic Clouds Using Ice: Part 1 0m 42s
    —Rendering Realistic Clouds Using Ice: Part 2 2m 27s
    —Rendering Realistic Clouds Using Ice: Part 3 2m 42s
    —Understanding the Lookup Table in Softimage 3m 32s
    —Rendering Rolling Flames Using Ice: Part 1 1m 33s
    —Rendering Rolling Flames Using Ice: Part 2 4m 16s
    —Rendering Rolling Flames Using Ice: Part 3 1m 49s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Telecommunications Community

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