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ZModeler Workflows

Course Summary

ZBrush has always been a great tool for quickly creating geometry in a very intuitive, artist-friendly way. Software required: ZBrush 4R7.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 21s

    —Introduction and Project Overview 1m 21s
    ZModeler Workflows
    - 56m 5s

    —Zmodeler Overview 5m 25s
    —Using Qmesh 5m 11s
    —Working with Targets 5m 5s
    —Using Zmodeler with Dynamic Subdivision 5m 35s
    —Adding Edge Loops 3m 34s
    —Bridging Edges and Polygons 4m 57s
    —Filling Polygon Holes 4m 26s
    —Adding Nanomeshes 5m 51s
    —Creating Rounded Openings 4m 44s
    —Cutting Geometry Apart 2m 50s
    —Editing Character Bases 8m 23s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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