ZModeler Workflows

Pluralsight
Course Summary
ZBrush has always been a great tool for quickly creating geometry in a very intuitive, artist-friendly way. Software required: ZBrush 4R7.
-
+
Course Description
ZBrush has always been a great tool for quickly creating geometry in a very intuitive, artist-friendly way. But optimized, low-resolution base meshes were typically created in another application and imported to ZBrush. With the advent of ZModeler, you can now use a box-modeling workflow to create great base geometry. In this course, we'll go over the basics of using ZModeler. We'll learn about actions, targets, and modifiers and how ZModeler works in a context-sensitive way. QMesh is a great option for quickly extruding geometry and dynamically welding points and removing unneeded geometry. You'll learn to use ZModeler in conjunction with Dynamic Subdivision to create smoothed models without using sculpting levels. We'll also cover the addition of edge loops, creating rounded topology, filling holes, and cutting geometry apart. In addition, we'll quickly talk about using NanoMeshes to distribute objects across a surface. We'll finish up by talking about using ZModeler to help with character modeling. Software required: ZBrush 4R7.
-
+
Course Syllabus
Introduction and Project Overview- 1m 21s
—Introduction and Project Overview 1m 21sZModeler Workflows- 56m 5s
—Zmodeler Overview 5m 25s
—Using Qmesh 5m 11s
—Working with Targets 5m 5s
—Using Zmodeler with Dynamic Subdivision 5m 35s
—Adding Edge Loops 3m 34s
—Bridging Edges and Polygons 4m 57s
—Filling Polygon Holes 4m 26s
—Adding Nanomeshes 5m 51s
—Creating Rounded Openings 4m 44s
—Cutting Geometry Apart 2m 50s
—Editing Character Bases 8m 23s