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Creating Morph Targets for Facial Animation in 3ds Max and ZBrush

Course Summary

In this series of tutorials we will learn different techniques to create morph targets for our characters. Software required: 3ds Max 2013, ZBrush 4.5.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 45s

    —Introduction and Project Overview 0m 45s
    Creating Morph Targets for Facial Animation in 3ds Max and ZBrush
    - 1h 57m

    —Basics of a Morpher 4m 20s
    —Creating a Close Eyes Morph 10m 35s
    —Separating the Close Eyes Morph for Each Eye 8m 43s
    —Creating a Mid-pose for the Close Eyes Morph 9m 5s
    —Using Inverse Morph to Create Surprised Eyes 7m 58s
    —Creating a Surprise Morph for the Eyebrows 9m 11s
    —Using the Eyebrows Morph to Drive Eyebrow Hairs 9m 9s
    —Starting the Creation of the Open Mouth Morph 9m 31s
    —Finishing the Open Mouth Morph 7m 46s
    —Creating a Smiling Morph 8m 37s
    —Combining Different Morphs to Create New Ones 7m 22s
    —Mirroring Non-symmetrical Morphs 7m 32s
    —Creating a Morph for the Pupil 5m 2s
    —Changing Character Proportions with a Morph 4m 21s
    —Linking Two Morphs Together 5m 19s
    —Using Morphs in a Rig 3m 11s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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