Creating Morph Targets in Unreal Engine

Pluralsight
Course Summary
Throughout these Unreal Engine tutorials, we'll learn how to create Morph Targets using Unreal Engine 4 and Maya. Software required: Unreal Engine 4.4, Maya 2014.
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Course Description
Throughout these Unreal Engine tutorials, we'll learn how to create Morph Targets using Unreal Engine 4 and Maya. Additionally, we'll look at practices for importing animation and editing materials for better level creation. Next, we'll focus on creating a complex normal map as well as Subsurface materials for our map. Finally, we'll edit the animation in Unreal Engine 4 as well as edit materials and see the final animation in real time. By the end of this Unreal Engine training, you'll be able to both create and control your own Morph Targets within the software and use them in your own projects. Software required: Unreal Engine 4.4, Maya 2014.
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Course Syllabus
Introduction and Project Overview- 1m 14s
—Introduction and Project Overview 1m 14sCreating Morph Targets in Unreal Engine- 1h 18m
—Creating and Editing Blendshapes 8m 57s
—Baking Animation Keys 9m 3s
—Importing Blendshapes into Unreal Engine 4 7m 28s
—Constructing a Complicated Normal Map 8m 27s
—Creating Subsurface Materials 9m 29s
—Activating Interactive Animations 9m 36s
—Making Our Crystal Material 9m 40s
—Creating Displacement and Tessellation for Materials 6m 30s
—Finishing Our Scene 9m 9s