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Creating Morph Targets in Unreal Engine

Course Summary

Throughout these Unreal Engine tutorials, we'll learn how to create Morph Targets using Unreal Engine 4 and Maya. Software required: Unreal Engine 4.4, Maya 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 14s

    —Introduction and Project Overview 1m 14s
    Creating Morph Targets in Unreal Engine
    - 1h 18m

    —Creating and Editing Blendshapes 8m 57s
    —Baking Animation Keys 9m 3s
    —Importing Blendshapes into Unreal Engine 4 7m 28s
    —Constructing a Complicated Normal Map 8m 27s
    —Creating Subsurface Materials 9m 29s
    —Activating Interactive Animations 9m 36s
    —Making Our Crystal Material 9m 40s
    —Creating Displacement and Tessellation for Materials 6m 30s
    —Finishing Our Scene 9m 9s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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