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Baking Texture Maps in Substance Designer

Course Summary

Substance Designer has a powerful tool set for baking--this course will teach you how to use it. You'll learn about types of bakers, creating texture maps, and even how to make more specialized map types. Software required: Substance Designer 5.3.2.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 22s

    —Introduction and Project Overview 1m 22s
    Baking Texture Maps in Substance Designer
    - 1h 23m

    —Using the Ambient Occlusion Bakers 13m 31s
    —Using the Normal Bakers 8m 36s
    —Using the Color Map from Mesh Baker 7m 30s
    —Using the Convert UV to SVG Baker 3m 30s
    —Using the Curvature Baker 7m 8s
    —Using the Height Map from Mesh Baker 11m 57s
    —Using the Opacity Mask from Mesh Baker 5m 34s
    —Using the Position Baker 5m 54s
    —Using the Thickness Map from Mesh Baker 7m 2s
    —Using the Transferred Texture from Mesh Baker 5m 32s
    —Using the World Space Bakers 6m 42s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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