Introduction to Rendering with Cycles in Blender
An introductory look at Blender's powerful cycles rendering engine.
This Blender course covers rendering with cycles. We'll start out by first showing how to setup cameras. Then we'll cover how to use the Cycles interactive viewport rendering feature, which lets you preview changes to a render in real-time. We'll discuss the different lamp types and the main attributes of each one. We'll also cover the Cycles Emission shader and how it can be used to convert geometry into sources of illumination. Beyond that, some of the things you will learn in this course are how to setup image-based lighting, using the subsurface scattering shader, the importance of render passes and render layers, and the differences between the two. You'll learn vital techniques for optimizing a render in cycles, to cut the time of a render in half without sacrificing on the final quality of the image. We'll build on each concept to create a final render of a creative's workstation.
Course SyllabusCourse Overview- 1m 24s
—Course Overview 1m 24sUnderstanding the Basics of Cycles- 27m 29s
—Preparing the Workspace in Blender 8m 14s
—Creating and Editing a Camera in Blender 10m 19s
—Optimizing Blender's Interactive Viewport Renderer 8m 55sUnderstanding Lighting in Cycles- 49m 29sRender Optimization- 36m 41sCreating the Office Scene Render- 1h 9mUsing the Compositor for Final Post-production- 28m 15s