Introduction to Mudbox 2014
Pluralsight
Course Summary
In this Mudbox 2014 tutorial, we'll take an in-depth look at the powerful sculpting and texture-painting application, Mudbox. Software required: Mudbox 2014.
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Course Description
In this Mudbox 2014 tutorial, we'll take an in-depth look at the powerful sculpting and texture-painting application, Mudbox. We'll begin by exploring the Mudbox interface and talking about the basics of working with geometry in Mudbox. We'll cover methods for getting geometry into Mudbox, how to transform it around the scene, and subdivide it in preparation for sculpting. We'll proceed from there by using a project-based approach to cover the sculpting and painting tools. We'll talk about changing our tool properties to get different results and using stamps and stencils to create various looks. We'll go over some on-target presentation features in Mudbox and move on to painting textures. We'll cover Mudbox's paint layer functionality and talk about some of the newer features like retopologizing. We'll also talk about the Pose tools and working with multiple paint layers and channels. We'll finish up the tutorial by talking about how Mudbox integrates with other applications like Maya, 3ds Max, and Softimage. This training will give you the chance to learn the ins and outs of Mudbox by going through the process with a project-based approach. Once you've completed these lessons, you'll be able to take what you've learned and apply it to your own work. Software required: Mudbox 2014.
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Course Syllabus
Introduction and Project Overview- 1m 9s
—Introduction and Project Overview 1m 9sIntroduction to Mudbox 2014- 4h 32m
—User Interface Overview 13m 34s
—Navigating the 3D View 6m 34s
—Mudbox Starting Meshes 7m 22s
—Importing Geometry 8m 28s
—Creating Geometry 4m 35s
—Subdividing Geometry 7m 59s
—Working with Geometry 5m 6s
—Sculpting and Painting Overview 11m 57s
—Starting the Character Sculpt 13m 7s
—Detailing the Head 8m 9s
—Detailing the Hands and Feet 9m 34s
—Adding the Eyes 6m 31s
—Retopologizing the Character 7m 29s
—Applying High-frequency Detail to the Head and Body 10m 35s
—Adding New Geometry 5m 0s
—Duplicating Objects 4m 9s
—Creating a VDM Stamp 13m 39s
—Sculpting the Penny with a Stencil 7m 54s
—Adding and Modifying Materials 10m 8s
—Adding Lights to the Scene 10m 43s
—Using Viewport Filters 6m 47s
—Working with UVs 10m 13s
—Painting the Imp Body 9m 55s
—Modifying Paint Layers 5m 38s
—Painting Different Channels 10m 37s
—Painting the Eyes Using PTex 7m 25s
—Painting the Penny 7m 11s
—Painting the Couch 10m 44s
—Posing the Character 11m 14s
—Cleaning up and Adjusting the Pose 10m 43s
—Extracting Maps in Mudbox 9m 4s