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Creating a Floater Pack in Maya

Course Summary

In this Maya tutorial, we'll look at ways of generating and distributing "floaters" to detail geometry. Software required: Maya 2015, ZBrush 4R7, Photoshop CS6, xNormal, CrazyBump, NDO, dDO.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 50s

    —Introduction and Project Overview 0m 50s
    Creating a Floater Pack in Maya
    - 2h 33m

    —Discussing Floaters 10m 41s
    —Using Make Live, Arrays, and Along Curves 9m 22s
    —Placing Floaters Using Motion Paths and Path Flow Objects 6m 20s
    —Using ICPolyScatter and Dynamics 11m 2s
    —Placing Pipe Floaters 11m 50s
    —Baking Normal and Color ID Maps 11m 43s
    —Using xNormal for Generating Production Maps 10m 34s
    —Applying Variety and Detail to 2D Floaters 11m 2s
    —Using Photoshop to Create 2D Pattern Libraries 9m 50s
    —Detailing 2D Floaters Using CrazyBump 8m 47s
    —Using NDO to Apply Floater Normal Maps 10m 12s
    —Applying Materials to Textures Using dDo 10m 19s
    —Generating Floaters with Primitives 11m 3s
    —Creating IMM and IMM Curve Brushes 11m 52s
    —Reviewing Course and Project Files 9m 0s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

ZBrush

 

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