Rigging the Human Face in Maya
Pluralsight
Course Summary
In this Maya tutorial, we will learn about a wide variety of useful tools and techniques for rigging a human face. Software required: Maya 2011 and up.
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Course Description
In this Maya tutorial, we will learn about a wide variety of useful tools and techniques for rigging a human face. Throughout the tutorial we will focus on providing animators with the control they need to create natural expressions with a control rig that computes fast. We will also creatively explore several techniques and tools that can be used to create realistic deformations. Step by step, we will construct a facial control system that is robust and animator-friendly. We will learn everything from how to create a reverse-jaw rig, rigging with curves for flexibility, how to create sticky controls, fleshy eyes, and we will also cover how to set up preset expressions for fast animation. Software required: Maya 2011 and up.
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Course Syllabus
Introduction and Project Overview- 1m 10s
—Introduction and Project Overview 1m 10sRigging the Human Face in Maya- 6h 44m
—The Expectations of the Facial Control Rig 1m 43s
—Setting up a Shelf to Access Our Rigging Tools 10m 35s
—Building the Primary Bones of Our Head Rig 7m 55s
—Creating the Jaw Bones 7m 54s
—Creating the Eye Bones 5m 14s
—Group Hierarchy for the Facial Rig 7m 27s
—Binding the Face 4m 29s
—Blocking in the Weights of the Lower Jaw 7m 0s
—Blocking in the Weights of the Head 4m 25s
—Refine the Deformations Around the Corners of the Mouth 8m 48s
—Correcting the Deformations of the Neck and Head 13m 29s
—Using Curves to Control the Deformations of the Eyebrows 4m 10s
—Rigging the Brow Curves with Clusters 9m 3s
—Weighting the Clusters of the Brow Curves 7m 8s
—Making the Brow Curves Influence Objects 3m 36s
—Fine-tuning the Brow Deformations 9m 5s
—Setting up the Nose Bones 7m 10s
—Painting Weights on the Nose 10m 9s
—Beginning the Lip Rig 8m 35s
—Blocking the Weights of the Lips / Connecting the Blend Shape 11m 39s
—Correcting the Deformations of the Lips 11m 2s
—Finishing the Lip Deformations 7m 50s
—Building the Eyelid Rig 4m 26s
—Deforming the Eyelids 14m 58s
—Beginning the Fleshy Eye Rig 4m 6s
—Wrapping up the Fleshy Eye Rig 8m 24s
—Setting up the Cheek Deformations 8m 17s
—Tying the Cheek Shapes to the Blend Shape Head 9m 13s
—Completing the Cheek Rig 7m 30s
—Extra Cheek Deformations 6m 55s
—Setting up the Lip Rolls 7m 5s
—Finishing the Lip Roll Functionality 12m 18s
—Creating Animation Controls for the Head and Neck 11m 0s
—The Jaw Controls 10m 27s
—Setting up a System to Glue the Lip Controls to the Face 8m 25s
—Finishing the Lip Connection Meshes for the Sticky Controls 6m 56s
—Gluing the Lip Controls to the Mouth 7m 10s
—The Lip Controls 12m 46s
—Driving the Lip Clusters with the Lip Controls 5m 43s
—Building a Control to Translate the Mouth 10m 11s
—Custom Attributes for the Lip Rolls and Cheek Expansion Shapes 4m 47s
—Creating the Nose Controls 5m 19s
—Completing the Nose Rig 4m 44s
—Rigging the Eyes 2m 31s
—The Eye Controls 6m 11s
—Finalizing the Eye Rig 5m 13s
—The Brow Controls 4m 53s
—Creating Tongue Bones / Binding the Tongue Mesh 8m 0s
—Finishing the Tongue Rig 11m 5s
—Trouble-shooting the Lip Controls 5m 54s
—Cleaning up the Control Rig 2m 40s
—Character Sets for Animation 4m 31s
—Preset Expressions for Fast Animation 6m 20s
—Connecting the Facial Rig to a Character Control Rig 7m 17s