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Guerrilla Compositing Tactics in Maya and NUKE

Course Summary

In this tutorial, we'll work through a guerrilla-style compositing workflow in NUKE, focusing on a holistic approach to color and depth effects. These video lessons will introduce a compositing workflow that emphasizes efficiency. Software required: Maya 2011, NukeX 6.1.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 19s

    —Introduction and Project Overview 1m 19s
    Guerrilla Compositing Tactics in Maya and NUKE
    - 2h 15m

    —Taking a Look at the Space Port Scene 5m 40s
    —Working with Rendered Outputs 13m 31s
    —Color Correcting Our Shot 16m 58s
    —Guerrilla Organization Tactics 6m 9s
    —Working with Depth and Height: Part 1 13m 20s
    —Working with Depth and Height: Part 2 12m 7s
    —Faking Motion Blur and Depth of Field 9m 39s
    —Layering Volumetrics and Lens Effects 11m 7s
    —Creating Engine Glare 6m 34s
    —Final Touches with the Space Port Comp 17m 36s
    —Space Port Final Result 2m 27s
    —Faking Volumetrics with Fbx Camera Data 20m 23s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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