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Tornado Particle Effects in 3ds Max and FumeFX

Course Summary

In this tutorial, we will learn to create dynamic, flexible tornado systems and render them using a variety of techniques. Software required: 3ds Max 2011, FumeFX 2.0, Krakatoa 1.6.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 56s

    —Introduction to the Artist 1m 56s
    Tornado Particle Effects in 3ds Max and FumeFX
    - 1h 43m

    —Project Overview 6m 23s
    —Particle Flow Tornado Logic 9m 2s
    —Using Particle Flow Forces 12m 56s
    —Getting Familiar with FumeFX 13m 31s
    —Continuing to Explore FumeFX 9m 8s
    —Using Particles as Emitters for FumeFX 12m 28s
    —Letting FumeFX Advect Pflow Particles 14m 59s
    —Diving Deeper into KRAKATOA 10m 35s
    —Loading the Particles from Disk 3m 32s
    —Fixing Artifacts in the Final Composite 11m 1s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations , Digital Media & Games and Telecommunications Community

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