Lighting a Short Film Sequence in RenderMan
Pluralsight
Course Summary
Learn to light a short film sequence maintaining continuity between different shots using Maya, RenderMan RIS and NUKE. Software required: Maya 2016, NUKEX 9, RenderMan 20, XGen, NUKE Studio.
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Course Description
In this RenderMan course, we'll learn how to light a short film sequence maintaining continuity between different shots using Maya, RenderMan RIS and NUKE. We'll also explore how to maintain a cinematic style. We'll then learn about propagation of shots and handling shot assets for different formats such as Alembic. By the end of this RenderMan training, you'll have a thorough understanding of how a scene can be lit for a short film. Software required: Maya 2016, NUKEX 9, RenderMan 20, XGen, NUKE Studio.
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Course Syllabus
Introduction and Project Overview- 1m 4s
—Introduction and Project Overview 1m 4sLighting a Short Film Sequence in RenderMan- 3h 57m
—References and Animation Materials 6m 42s
—Importing Alembic Files 10m 0s
—Exploring XGen Fur 10m 30s
—Setting up Hair and Fur Material 7m 25s
—Creating the Key Light 11m 9s
—Applying the Fill Light 5m 40s
—Generating the Lamp Light 10m 4s
—Creating Additional Lamp Light 7m 42s
—Implementing Emissive Light 8m 46s
—Applying a Kicker Light 9m 27s
—Rendering Global Settings 8m 1s
—Creating the Master Comp 6m 27s
—Continuing Our Master Comp 10m 44s
—Starting Second Shot 8m 1s
—Finishing Second Shot 10m 40s
—Starting the Comp for the Second Shot 12m 17s
—Importing Alembic to NUKE 8m 37s
—Starting Third Shot 9m 51s
—Creating Render Layers for the Third Shot 12m 34s
—Starting the Comp for the Third Shot 9m 25s
—Creating the Jar Reflections 11m 26s
—Starting the Fourth Shot 8m 44s
—Compositing the Kid 8m 28s
—Working on the Star 7m 58s
—Creating the Eyes Dings 10m 51s
—Finishing the Sequence 5m 53s