Building a Realistic Aerial Forest Scene in 3ds Max
Pluralsight
Course Summary
In this 3ds Max tutorial, we'll learn how to assemble and generate a realistic aerial forest scene from scratch. Software required: 3ds Max 2015 SP3+, Vray SP2, Adani Tools maxscript 0.95+, NUKE 8, Forest Pack Pro 4.3.7+.
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Course Description
In this 3ds Max tutorial, we'll learn how to assemble and generate a realistic aerial forest scene from scratch. We'll look at understanding some complex shader setups before exploring how to logically vary plant distribution. By the end of this 3ds Max training, you'll have a good understanding of how to keep a good balance of the artistic with the technical side while working with image-based lighting and post-processing passes in NUKE. Software required: 3ds Max 2015 SP3+, Vray SP2, Adani Tools maxscript 0.95+, NUKE 8, Forest Pack Pro 4.3.7+.
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Course Syllabus
Introduction and Project Overview- 1m 12s
—Introduction and Project Overview 1m 12sBuilding a Realistic Aerial Forest Scene in 3ds Max- 2h 19m
—Organizing Files for the Project 1m 35s
—Exploring Concept Art Options 0m 57s
—Setting up 3ds Max 4m 15s
—Understanding Xfrog Plants and Shaders 7m 21s
—Installing Custom 3ds Max Maxscripts 4m 45s
—Overview of Scripts for Xfrog Plants with V-Ray 6m 19s
—Understanding Relative Linking 3ds Max Files 6m 14s
—Exploring the Itoo Forest Pack 8m 4s
—Continue Exploring Forest Pack Features 6m 27s
—Building the Aerial Forest Scene 9m 44s
—Advancing with the Aerial Forest Scene 5m 48s
—Applying Second Forest Instance 7m 13s
—Adding a Third Forest Instance 8m 48s
—Understanding How to Logically Distribute the Forest 3m 30s
—Overview of the Final Forest Setup 3m 13s
—Lighting the 3D Forest Scene 9m 27s
—Finalizing the Plant Shader 2m 12s
—Compositing the Aerial Forest Scene 7m 8s
—Exercising the ZSlice Tool 3m 14s
—Simulating Wind Movement to Plants 7m 58s
—Creating Reflection and Specularity of CG Plants 5m 2s
—Producing Fog and Mist 3m 21s
—Adding Atmosphere to the Scene 7m 23s
—Implementing Lighting Animation in Comp 4m 0s
—Exploring Alternate Lighting Animation and Camera Movements 3m 10s
—Reviewing Final Renders and Alternate Concept Stills 1m 56s