In this tutorial we will make a low-poly robot, texture it, and then rig it. Throughout these lessons, you will see a proven process of turning a high-poly robot piece that we have into a low-poly piece. We'll take a look at working with floater geometry and fixing our high-poly, then we'll move on to low-poly retopology of the robot. From there, our next goal will be to make the UVs of the robot. Then, we will get to the texturing stage, where we'll go into different programs to create the texture look that we want for our robot. Also, you will see how to make different variations of robots using the parts from this robot. Finally, you will have an overall idea of how to rig your creation using the CAT rig system inside of 3ds Max. Software required: 3ds Max, ZBrush, Photoshop, Mudbox, xNormal, Marmoset Toolbag, CrazyBump.