Creating and Rigging a Low Poly Robot in 3ds Max and Photoshop
Pluralsight
Course Summary
In this tutorial, we will make a low-poly robot, texture it, and then rig it. Software required: 3ds Max, ZBrush, Photoshop, Mudbox, xNormal, Marmoset Toolbag, CrazyBump.
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Course Description
In this tutorial we will make a low-poly robot, texture it, and then rig it. Throughout these lessons, you will see a proven process of turning a high-poly robot piece that we have into a low-poly piece. We'll take a look at working with floater geometry and fixing our high-poly, then we'll move on to low-poly retopology of the robot. From there, our next goal will be to make the UVs of the robot. Then, we will get to the texturing stage, where we'll go into different programs to create the texture look that we want for our robot. Also, you will see how to make different variations of robots using the parts from this robot. Finally, you will have an overall idea of how to rig your creation using the CAT rig system inside of 3ds Max. Software required: 3ds Max, ZBrush, Photoshop, Mudbox, xNormal, Marmoset Toolbag, CrazyBump.
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Course Syllabus
Introduction and Project Overview- 1m 6s
—Introduction and Project Overview 1m 6sCreating and Rigging a Low Poly Robot in 3ds Max and Photoshop- 8h 8m
—Robot Design Exploration 5m 59s
—Additional Floater Placement 10m 36s
—Refining Floaters on the Arm 7m 42s
—Refining Floaters on the Leg 7m 17s
—Colorizing Parts 12m 17s
—Grouping the High-poly Parts 10m 34s
—Creating the Low-poly Joints and Arm 10m 16s
—Creating the Finger Joints and the Leg 10m 6s
—Creating the Pelvis and the Rest of the Leg 10m 52s
—Creating the Palm of the Robot 9m 26s
—Creating the Fingers and the Eye 11m 56s
—Creating the Jaw and Finishing the Eye 10m 44s
—Finishing the Jaw Piece 10m 3s
—Creating the Helmet 12m 33s
—Unwrapping the Chest 11m 1s
—Unwrapping the Pelvis and Limbs 10m 17s
—Unwrapping the Joints and the Palm 11m 51s
—Unwrapping the Eye 10m 27s
—Unwrapping the Jaw and the Fingers 10m 49s
—Unwrapping the Helmet 11m 25s
—Organizing the UVs 7m 2s
—Packing the UVs 12m 45s
—Final Touches on the UVs 7m 12s
—Checking the High-poly 10m 57s
—Preparing the Meshes for Baking 8m 41s
—Exporting the Meshes 3m 12s
—Baking the Normal Map 12m 15s
—Mirroring the Low-poly Geometry 10m 45s
—Extracting Texture Information 9m 54s
—Importing the Robot into Marmoset Toolbag 4m 25s
—Texture Wrapping in 3ds Max 12m 4s
—Organizing the Textures 9m 55s
—Painting the Bolts 10m 46s
—Texturing the Eyes and the Leg 10m 22s
—Texturing on the Arm 10m 54s
—Adding Texture Detail 11m 54s
—Adding Highlight Detail 10m 58s
—Adding the Robot in Mudbox 10m 0s
—Preparing the Texture for Projection 6m 53s
—Texture Projection in Mudbox 11m 55s
—Extracting Normal Map Detail 9m 29s
—Refining the Diffuse Texture 7m 21s
—Applying the Final Textures Inside 3ds Max 8m 7s
—Creating Different Variations of the Robot 11m 37s
—Blocking the Base of the Rig 10m 53s
—Blocking the Fingers of the Rig 11m 21s
—Finishing and Testing the Rig 7m 40s
—Rigging the Robot 10m 54s
—Adding Spline Controllers to the Rig 11m 58s