Rigging and Animation Workflows Using CAT in 3ds Max
Pluralsight
Course Summary
In this tutorial, we will learn how to take a character mesh from rigging to animation using the Character Animation Toolkit (CAT) in 3ds Max. Software required: 3ds Max 2012.
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Course Description
In this tutorial, we will learn how to take a character mesh from rigging to animation using the Character Animation Toolkit (CAT) in 3ds Max. Throughout the tutorial, we will discuss workflow for an animation pipeline. We will start with rigging with 3ds Max's CAT system and learn some tips and tricks for skinning along the way. We will then talk about planning a shot and setting up basic cameras. Finally, we take all of our assets and create a two shot animation utilizing the rig we created. Software required: 3ds Max 2012.
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Course Syllabus
Introduction and Project Overview- 1m 16s
—Introduction and Project Overview 1m 16sRigging and Animation Workflows Using CAT in 3ds Max- 4h 10m
—Introduction to Cat and Setting up Our Pelvis and Legs 12m 3s
—Creating a Spine and Arms in Cat 25m 7s
—Setting up the Hands and Fingers on a Cat Rig 14m 3s
—Completing Our Base Rig and Creating Additional Bones 8m 31s
—Creating Controllers and Customizing the Cat Rig's Appearance 10m 1s
—Creating Cat Twist Bones 8m 20s
—Skinning Tips and Tricks 21m 4s
—Making Adjustments to the Rig After Skinning 9m 24s
—Planning Our Shots and Introduction to Cat Layers 10m 46s
—Creating a Base Camera Rig 11m 12s
—Setting up a Shot File 14m 26s
—Blocking in the Animation 23m 52s
—Animation Timing in Our Shots 11m 8s
—Taking the Animation from Blocking with Step Keys to Spline 13m 6s
—Animation Workflow Methods to Address Issues in a Shot 22m 36s
—Switching Between IK and FK Using the Cat Rig 12m 26s
—Polishing and Finalizing Our Shots 22m 20s