Introduction to C# in Unity
Pluralsight
Course Summary
In this series of tutorials, we'll discuss the major foundations of scripting with C# in Unity and apply what we've learned into a mini project. Software required: Unity 4.3.
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Course Description
In this series of tutorials, we'll discuss the major foundations of scripting with C# in Unity and apply what we've learned into a mini project. To start out, we'll look at the core workflow for creating and executing scripts in the Unity Editor. Then we'll learn about the core fundamentals that are used when scripting in Unity such as creating and manipulating variables, understanding the different types of operators, and how we can create instructions for our game objects using functions. We'll also jump into creating logic with conditional statements, loops, and basic arrays. Finally, we'll take what we've learned and apply it to creating a simple physics based rolling ball game. Software required: Unity 4.3.
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Course Syllabus
Introduction and Project Overview- 1m 1s
—Introduction and Project Overview 1m 1sIntroduction to C# in Unity- 2h 16m
—Creating and Applying Scripts 4m 22s
—Creating Variables 8m 51s
—Assignment and Arithmetic Operators 7m 57s
—Logical and Comparison Operators 7m 38s
—Using If Statements 9m 6s
—Using Switch Statements 8m 48s
—Creating Functions 14m 0s
—Creating Loops 7m 36s
—Using Basic Arrays 10m 47s
—Project: Moving the Ball 13m 56s
—Project: Setting up the Camera 9m 34s
—Project: Collecting Coins 8m 28s
—Project: Creating a Coin Counter GUI 11m 20s
—Project: Creating the Killbox 6m 2s
—Project: Setting up the Finish Line 7m 32s