Advanced Lighting and Rendering Techniques in V-Ray for Maya
Pluralsight
Course Summary
Explore advanced techniques for lighting and rendering a bike in V-Ray for Maya. Software required: Maya 2014, V-Ray for Maya, NUKE 9.2X, and MARI.
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Course Description
We'll start by using an IBL (image-based lighting) setup. Along the way, we'll create complex shader materials and define our surface material within a photographically lit environment. Finally, we'll create precomps and lighting comps using NUKE. By the end of this V-Ray for Maya tutorial, you'll have learned some new tips and tricks for your own lighting and rendering projects. Software required: Maya 2014, V-Ray for Maya, NUKE 9.2X, and MARI.
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Course Syllabus
Introduction and Project Overview- 0m 55s
—Introduction and Project Overview 0m 55sAdvanced Lighting and Rendering Techniques in V-Ray for Maya- 2h 9m
—Setting up Our Asset 9m 10s
—Setting up Our Basic Shaders 8m 7s
—Continue Setting up Our Shaders 9m 5s
—Refining Our Shader 10m 38s
—Continue Refining Our Shaders 9m 33s
—Continue Setting up Our Shaders - Pt. 2 10m 6s
—Setting up V-Ray Physical Camera 10m 48s
—Continue Setting up Our Shaders and Lights 11m 51s
—Setting up Our Render Elements 10m 55s
—Finalizing Our Shaders and Lights 12m 11s
—Compositing the Render 15m 5s
—Finalizing Our Render 10m 12s
—Conclusion 1m 47s