—Course Introduction
0m 54s
—This Module
0m 20s
—Examples
3m 48s
—Uses for POV-Ray
2m 35s
—Objectives of This Course
0m 33s
—Downloading POV-Ray
0m 57s
—Installing POV-Ray
1m 47s
—Installed Folders and Files
3m 50s
—A Tour and a First Scene
10m 12s
—Module Summary
0m 28s
The Basic Objects
- 31m 25s
—Module Introduction
0m 11s
—The Co-ordinate System
6m 44s
—The Camera
5m 56s
—Light Sources
6m 13s
—Include Files
4m 2s
—The Sphere
2m 6s
—The Box
2m 41s
—The Cylinder
2m 51s
—Module Summary
0m 38s
Constructive Solid Geometry
- 18m 45s
—Module Introduction
0m 16s
—Union
3m 22s
—Difference
3m 25s
—Merge
4m 49s
—Intersection
3m 52s
—A Demo
2m 18s
—Module Summary
0m 40s
—Module Introduction
0m 17s
—Translate
6m 28s
—Rotate
7m 36s
—Scale
4m 56s
—Deforming with Rotate and Scale
2m 12s
—Things to Do with a Sphere
2m 8s
—Module Summary
0m 42s
More Basic Shapes
- 14m 16s
—Module Introduction
0m 18s
—The Torus
2m 11s
—The Plane
3m 6s
—The Cone
2m 49s
—Text Objects
4m 43s
—Module Summary
1m 8s
Pigments and Patterns
- 20m 57s
—Module Introduction
0m 15s
—Pigment
5m 51s
—Agate, Pigment_map and Scaling
2m 45s
—Boxed
1m 3s
—Bozo
1m 50s
—Brick
0m 43s
—Bumps
0m 23s
—Cells
0m 22s
—Crackle
0m 37s
—Cylindrical
0m 48s
—Wood and Warp
5m 36s
—Module Summary
0m 41s
—Module Introduction
0m 15s
—Bumps!
1m 56s
—Agate and Bump_size
1m 34s
—Crackle, Syncing Normal, and Pigment
2m 50s
—Quilted black_hole
3m 5s
—The normal_map
2m 26s
—The bump_map
3m 8s
—Using a pigment_pattern
3m 43s
—Module Summary
1m 6s
—Module Introduction
0m 17s
—Reflection and Bumps
5m 32s
—Ambient
4m 51s
—Diffuse
2m 56s
—Specular
3m 46s
—Roughness
1m 50s
—Phong
2m 35s
—Metallic
1m 46s
—Iridescence
1m 48s
—Crand
2m 1s
—Module summary
0m 48s
—Module Introduction
0m 17s
—Declare Part 1
5m 50s
—Declare Part 2
4m 59s
—If Part 1
4m 42s
—If Part 2
2m 50s
—While
6m 59s
—For
3m 9s
—Include Sites
2m 5s
—Switch
3m 30s
—Macro
7m 41s
—Function
7m 26s
—Reading a File
6m 22s
—Writing a File
4m 51s
—Module Summary
1m 29s
—Module Introduction
0m 18s
—The Various Rendering Sizes
2m 39s
—Anti Aliasing
1m 25s
—Introducing Mosaic Rendering
5m 12s
—Rendering a Segment of the Image
2m 22s
—Editing Quickres.ini
5m 10s
—Module Summary
0m 44s
—Module Introduction
0m 27s
—A Simple Animation
3m 28s
—Animating the Camera
1m 50s
—Reversing the Clock
2m 24s
—Following an Object
2m 10s
—Rotating the Camera Around a Moving Object
4m 9s
—A Film-making Trick
3m 29s
—Animating a Texture
1m 35s
—Rendering Options
2m 2s
—Using Movie Maker
2m 9s
—More ini Settings
0m 55s
—Module Summary
1m 16s
Complex Objects: Part 1
- 37m 40s
—Module Introduction
0m 16s
—The Triangle
1m 20s
—Our First Mesh
2m 13s
—Making a Mesh Solid
3m 31s
—Making a Mesh
5m 34s
—Introducing the Isosurface
5m 51s
—Creating Your Own Isosurface Function
4m 9s
—Oh no! Artifacts!
3m 23s
—More Artifacts!
3m 29s
—Here's the Height_Field
4m 4s
—Height_Field in CSG
1m 23s
—Smoothing a Height_Field
1m 42s
—Module Summary
0m 40s
Complex Objects, Part 2
- 31m 37s
—Module Introduction
0m 14s
—The Blob
4m 28s
—Superellipsoid
2m 47s
—Tubes with a Sphere_sweep
1m 48s
—Gettin' Wiggly with It
5m 26s
—Using a Lathe
2m 58s
—Bending a Lathe Shape
2m 6s
—Straight Edged Prisms
3m 6s
—Curved Prisms
2m 42s
—Bicubic_Patch
3m 23s
—Egging the Ovus
1m 26s
—Module Summary
1m 8s
—Module Introduction
0m 16s
—The Sky_sphere
6m 3s
—Fog
4m 55s
—Media
5m 51s
—Object Pattern Media
1m 47s
—Module Summary
0m 50s
Improving Your Scenes
- 20m 41s
—Module Introduction
0m 20s
—Multiple Light Sources
1m 41s
—Colored Lights
1m 12s
—Area Lights
3m 3s
—Fill Lights and Shadowless
1m 42s
—Visible Light Sources
1m 3s
—Fade Distance and Power
1m 6s
—Spot Light
0m 50s
—Glowing with Radiosity
1m 8s
—Photons
1m 56s
—A Reflection Gotcha
2m 41s
—Layering Textures
1m 43s
—Module Summary
2m 10s