Kinect Interaction with WPF and Beyond

Pluralsight
Course Summary
Creating Kinect-enabled applications with hand-cursor interaction.
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Course Description
The Kinect Interaction extension for the Kinect for Windows SDK allows you to create WPF (and other) applications that the user can interact with using a hand cursor that follows the movement of their hands much like a mouse cursor follows the movement of the mouse. This course will show how creating such an application can be as easy as creating with a mouse. You will also learn how to customize the look and feel of controls provided by Microsoft, and dig even deeper to completely control the interaction model or use Kinect Interaction outside of WPF.
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Course Syllabus
Introduction- 7m 36s
—Welcome 7m 36sCovering the Basics... and a Bit More- 1h 0m
—Module Overview 1m 31s
—Installing the SDK 3m 22s
—Initializing the Kinect with SensorChooser 8m 0s
—Possible Kinect Problems 1m 56s
—The SensorChooserUI Control 3m 14s
—Configuring the Kinect for KinectInteractions 2m 43s
—Adding a KinectRegion Control 4m 30s
—The UserViewer Control 2m 4s
—Customizing the UserViewer Control 3m 52s
—Primary User, Primary Hand, Interactive Hand - Oh My 3m 26s
—The KinectTileButton Control 3m 12s
—How do you Press a Button? 5m 43s
—The KinectCircleButton 1m 7s
—The KinectScrollViewer Control 2m 31s
—The Scroll Gesture 3m 55s
—The KinectItemsControl Control 6m 49s
—Summary 2m 22sCustomizing the Built-in Controls- 32m 6sThe InteractionStream- 19m 33s