Building Your First Game For Android And The PC Using Java

Pluralsight
Course Summary
Learn how to build a simple Android and PC game in Java using the game development engine libGDX.
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Course Description
Have you always dreamed of creating your own Android game, but didn't know where to get started? Do you want to learn about Android game programming in a fun and entertaining way, while being insulted by a cranky Space Academy Major? Perhaps you should enroll in the Pluralsight Space Academy. In this course, you will take on the role of a cadet in the illustrious Pluralsight Space Academy. Our drill instructors and teaching staff will school you in game mechanics as they verbally "encourage" you in this fast paced Android game programing course. This course will take you through the process of creating a space shooter game in Android step by step using the popular libGDX library. Even if you have no interest in Android, you can still watch the course and build a Java based cross platform game. This course is course 4 in the 4 part series on beginning Android development, so this course will assume you already know some Java, but because this course uses a cross platform game library, knowing much about Android is not required. Even if you haven't watched the other 3 courses in this series, you can still watch this course and learn how to create an Android game in Java. So, are you up for the challenge cadet? Are you ready to face the evil Nullapointers in space combat? Do you think you can hack it at the Pluralsight Space Academy?
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Course Syllabus
Preparing For Our Journey- 20m 17s
—Introduction 0m 50s
—Welcome To The Pluralsight Space Academy 0m 45s
—Campaign Briefing 1m 39s
—Mission Objectives 1m 0s
—Briefing: Elements Of A Game 1m 33s
—Briefing: Game Engines 1m 33s
—Briefing: libGDX 1m 20s
—Mission 1: Getting Your Gear 1m 42s
—Mission 2: Gearing Up 2m 12s
—Briefing: Space Academy Emulators 0m 57s
—Mission 3: Start Your Emulators 1m 54s
—Mission 3: System Check 2m 52s
—Mission 3: All Systems Go 1m 30s
—Debriefing 0m 30sA Hero Rises Up- 45m 36s
—Mission Objectives 0m 48s
—Waypoints 0m 57s
—Briefing: Textures And Sprites 1m 23s
—Briefing: Project Layout 0m 11s
—Briefing: Project Layout 2 3m 9s
—Mission 1: Background 0m 53s
—Mission 1: Creating a Background 1m 44s
—Mission 1: Background Cleanup 2m 36s
—Mission 1: Drawing The Background 3m 8s
—Mission 2: Spaceship 2m 5s
—Briefing: Coordinate Systems 1m 41s
—Mission 2: Drawing The Ship 2m 54s
—Mission 2: Positioning The Ship 2m 58s
—Transparency Tips 1m 18s
—Briefing: Animation 1m 41s
—Mission 3: Animation 2m 26s
—Creating The AnimatedSprite Class 1m 19s
—AnimatedSprite Explanation 7m 3s
—Animating The Ship 2m 19s
—Fixing The Position 4m 38s
—Debriefing 0m 25sThrusters Activated- 32m 7sWeapon Systems Online- 37m 11sSpace Aliens Invade- 49m 43s