Introduction and Project Overview
- 1m 8s
—Introduction and Project Overview
1m 8s
Creating Realistic and Effective Product Renders in Maya Pt. 1
- 3h 1m
—Overview of the Plugins
7m 27s
—Brief Explanation of the Two Plugins
8m 21s
—A Quick Look at Shortcuts
9m 30s
—Overview of the Project Reference Photos
9m 31s
—Beginning the First Part of the Main Body
8m 52s
—Continuing to Build the Gas Bottle Main Body
10m 8s
—Combining Some Parts of the Gas Bottle Main Body
9m 29s
—Using the Bevel and Extrude Tools
9m 31s
—Using the Extrude Edge Tool
10m 2s
—Continuing the Build of the Gas Bottle
10m 13s
—Fixing Problems and Keeping the Cylindrical Shape
9m 54s
—Using the Duplicate Special Function
9m 44s
—Using a Reference Object to Better Shape the Base
9m 26s
—Tweaking the Gas Bottle Base
9m 47s
—Adding Some Thickness to the Base
9m 54s
—Adding Details to the Gas Bottle Main Body
9m 41s
—Building the Disc Shaped Object on the Gas Bottle
9m 33s
—Adding More Geometry to Minimize Stretching
9m 54s
—Adding Thickness to the Disc Shaped Object
9m 58s
Creating Realistic and Effective Product Renders in Maya Pt. 2
- 3h 19m
—First Attempt to Finishing the Disc Shaped Object
10m 7s
—Refining the Gas Bottle Neck
10m 0s
—Adding the First Bolt
9m 55s
—Using the Fillet Tool
10m 1s
—Blocking the Base Shape of the Regulator Base
10m 6s
—Continuing the Build of the Gas Regulator Base
10m 4s
—Adding Geometry to the Base of the Regulator
10m 2s
—Adding Details to the Base of the Regulator
10m 7s
—Finishing the First Part of the Base
10m 7s
—Blocking out the Shapes of the Spherical Part
10m 7s
—Tweaking the Cylindrical Object
10m 2s
—Refining and Finishing the Cylindrical Object
9m 45s
—Continuing the Rectangular Object of the Regulator
10m 2s
—Finishing the Rectangular Object
9m 43s
—Shaping out the Ring Object
10m 3s
—Finishing the Ring Object
9m 49s
—Adding Two Spherical Bolts
9m 52s
—Finishing and Grouping the Knob
9m 52s
—Beginning the Second Group
9m 35s
—Continuing the Pipes and Bolts
10m 2s
Creating Realistic and Effective Product Renders in Maya Pt. 3
- 3h 17m
—Beginning the Bell That Covers the Pipes
10m 3s
—Finishing the Bell Shaped Object
10m 4s
—Modeling the Flame Cooker
9m 57s
—Modeling the Metal Holder
9m 44s
—Beginning the Second Bell Shaped Object
9m 53s
—Beginning the Second Knob
9m 19s
—Finishing the Second Knob
9m 36s
—Tweaking and Reorganizing What We Built so Far
10m 2s
—Using the Slide Edge Tool.
9m 52s
—Continuing the Build of the Gas Bottle Handles
9m 56s
—Using the Bend Deformer to Achieve the Arch Shape
10m 6s
—Refining the Gas Bottle Handles
9m 52s
—Refining the Handle Base
10m 17s
—Finishing the Build of the Gas Bottle Handles
9m 52s
—Beginning of the Metal Container Modeling
10m 1s
—Adapting the Bottom Part Topology
9m 24s
—Shaping out an Indent
9m 26s
—Cutting the Hole of the Metal Container
9m 55s
—Tweaking the Vertices' Position
9m 55s
—Extruding the Small Step out of the Hole Border
10m 2s
Creating Realistic and Effective Product Renders in Maya Pt. 4
- 3h 16m
—Finishing the Internal Part of the Container
9m 55s
—Beginning to Carve the Side Holes
9m 56s
—Refine the Holes Shape by Using the Split Tools
9m 49s
—Continuing the Build of the Metal Container
9m 55s
—Extruding the Flaps out of the Main Bottom
9m 41s
—Finishing the Bottom Shell
9m 23s
—Modeling the First Group of Bolts
9m 58s
—Beginning the Metal Arms Holders
9m 44s
—Giving the Holders the Correct Shape
9m 50s
—Finishing the Metal Arms Holders
10m 4s
—Refining the Bolt Positions
9m 41s
—Finishing One Grill Metal Holder
9m 59s
—Beginning to Build the Metal Arms
9m 37s
—Using the Extrude Surface Tool
10m 8s
—Finishing the Model of Metal Arms.
9m 38s
—Beginning of the Stone Plate Grill Modeling
9m 46s
—Beginning Its Surface Pattern.
9m 47s
—Finishing the Modeling of the Grill Pattern
9m 48s
—Tidying up the Scene
9m 44s
—Continuing the UV Mapping
9m 58s
Creating Realistic and Effective Product Renders in Maya Pt. 5
- 3h 15m
—Fixing the Stretching of the Gas Bottle
10m 1s
—Finishing the UV Mapping Process
9m 45s
—Doing the UV Maps for the Flame Cooker
10m 3s
—Setting up Our Scene for Render and Lighting
9m 43s
—Beginning to Move the Objects into Position
10m 8s
—Finishing the Composition and Camera Position
9m 55s
—Key Light, Fill Light and Light Linking
9m 27s
—Fixing Some Unused and Empty Nodes Problems
9m 35s
—Adding a Rim Light and Finishing the Lights Set Up
9m 51s
—Activating the Color Correction and Tweaking Lights
9m 12s
—Finishing the Lighting
9m 47s
—Ibl Node, Final Gather, and Gamma Correction
10m 1s
—Shading the Handles and the Red Metal Parts
9m 35s
—Shading the Golden Metal Parts
9m 27s
—Continuing the Shader of the Metal Container
9m 52s
—Shading the Chrome Metal Parts
9m 40s
—Continuing the Shaders Creation
9m 57s
—Creating the Shaders for the Stone Plate
9m 47s
—UV Mapping the Grill Stone Plate and Pattern
10m 2s
—Finishing the Pattern UVs
9m 59s
Creating Realistic and Effective Product Renders in Maya Pt. 6
- 2h 2m
—Test Rendering and Trying the Texture
9m 36s
—Beginning the Cooker Textures
10m 1s
—Continuing the Textures of the Cooker
9m 49s
—Introducing the Layered Texture Node.
9m 57s
—Texturing the Metal with a Fractal Noise Node
9m 34s
—UV Mapping of the Metal Container
9m 33s
—Finishing the UV Mapping of the Metal Container
9m 46s
—Tweaking Some Values
9m 50s
—Changing the Shader of the Cooker Parts
9m 51s
—Setting up Render Layers
9m 56s
—Tweaking the Render Settings
9m 52s
—Beginning to Composite Our Render
10m 8s
—Finalizing Our Image
4m 32s