Introduction to 2D Game Programming with XNA

Pluralsight
Course Summary
Learn how to create a basic 2D game using XNA.
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Course Description
Game programming doesn't have to be difficult. If you've wanted to learn how to program simple games for Xbox, Windows or Windows Phone 7, but have been intimidated by the complexity, this course is for you! This course walks you through using the Microsoft XNA framework to build a simple 2D space shooting game, exploring numerous game programming concepts along the way. Topics explored include: creating and using 2D graphics, accepting input from keyboards, mice, game controllers and touch screens, working with sounds and animation and much more. The course concludes by demonstrating how to deploy the game to a real Xbox 360 console and various application marketplaces.
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Course Syllabus
Introduction to XNA- 19m 21s
—Introduction 0m 22s
—What is XNA? 1m 45s
—History 1m 1s
—Supported Platforms 1m 44s
—Distribution 1m 52s
—Architecture 2m 52s
—Installing XNA 1m 44s
—Creating a Project 1m 53s
—Project Structure 1m 55s
—The Game File 2m 45s
—Game Flow 0m 51s
—Summary 0m 37s2D Graphics- 36m 7s
—Introduction 0m 33s
—A Simple Shooter Game 0m 57s
—Coordinates and Rectangles 3m 27s
—Creating the Graphics 2m 9s
—Drawing the Graphics 7m 44s
—The Content Pipeline 2m 8s
—Sprites 1m 38s
—Creating a Sprite Class 6m 30s
—Font Basics 2m 41s
—Drawing the Score 7m 51s
—Summary 0m 29sInput- 51m 37sCollisions- 1h 18mAnimations- 42m 44sSounds- 15m 54sFinishing- 57m 29sPublishing- 21m 10s