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Introduction to 2D Game Programming with XNA

Course Summary

Learn how to create a basic 2D game using XNA.


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    Course Syllabus

    Introduction to XNA
    - 19m 21s

    —Introduction 0m 22s
    —What is XNA? 1m 45s
    —History 1m 1s
    —Supported Platforms 1m 44s
    —Distribution 1m 52s
    —Architecture 2m 52s
    —Installing XNA 1m 44s
    —Creating a Project 1m 53s
    —Project Structure 1m 55s
    —The Game File 2m 45s
    —Game Flow 0m 51s
    —Summary 0m 37s
    2D Graphics
    - 36m 7s

    —Introduction 0m 33s
    —A Simple Shooter Game 0m 57s
    —Coordinates and Rectangles 3m 27s
    —Creating the Graphics 2m 9s
    —Drawing the Graphics 7m 44s
    —The Content Pipeline 2m 8s
    —Sprites 1m 38s
    —Creating a Sprite Class 6m 30s
    —Font Basics 2m 41s
    —Drawing the Score 7m 51s
    —Summary 0m 29s
    Input
    - 51m 37s
    Collisions
    - 1h 18m
    Animations
    - 42m 44s
    Sounds
    - 15m 54s
    Finishing
    - 57m 29s
    Publishing
    - 21m 10s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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