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Rendering Realistic Interiors in 3ds Max and V-Ray

Course Summary

Throughout these lessons we will create high-resolution textures and complex, multi-layered shaders to add realism to our scene in 3ds Max and V-Ray. Software required: 3ds Max 2014, Photoshop CC, V-Ray 2.4, Fusion 6, Multitexture 2.0, Sapphire, Frischluft.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 2s

    —Introduction and Project Overview 1m 2s
    Rendering Realistic Interiors in 3ds Max and V-Ray
    - 3h 26m

    —Setting up Compositions 12m 37s
    —Advancing Our Scene Lighting 12m 14s
    —Creating Our Wooden Plank Textures 10m 44s
    —Advancing Our Plank Textures 4m 59s
    —Exploring Multitexture 6m 22s
    —Deconstructing Composite Materials 13m 23s
    —Finishing Our Wooden Floor Shader 8m 58s
    —Unwrapping Our Hexagonal Floor Tiles 7m 49s
    —Creating the Shader for Our Hexagonal Tiles 11m 11s
    —Designing a High-resolution Tileable Texture 9m 16s
    —Texturing Our Wooden Beams 11m 50s
    —Utilizing UVW Templates for Texturing 12m 50s
    —Using V-RayDirt to Create Complex Shaders 11m 12s
    —Finalizing the Log Burner 7m 26s
    —Creating Materials and Shaders for Fabrics 8m 36s
    —Developing a Brick Wall 9m 14s
    —Shading Our Bed Fabrics 5m 12s
    —Creating a Metal Shader 7m 58s
    —Texturing and Shading Scene Props 9m 39s
    —Setting up Our Render Settings and Elements 11m 58s
    —Post-production in Fusion 12m 36s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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