Product Visualization in Maya

Pluralsight
Course Summary
Learn a design-oriented workflow to product visualization and production techniques to designing with aesthetic and usability constraints, studio lighting, and photorealistic rendering. Software required: Maya 8.5 or higher.
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Course Description
Provides 5 hours of project-based training on modeling, lighting, and rendering topics for use in product visualization. Ideal for intermediate and experienced artists. Popular highlights include: Solutions to Design Challenges; Establishing Scale and Volume; NURBS Modeling Workflows; Trimming Surfaces; Lofting Surfaces; Adding Realism with Detail; Polygon Modeling Workflows; Converting Geometry Types; Effective Boolean Techniques; Projecting Curves onto Surfaces; Simulating Studio Lighting; Creating Bounce Cards and Light Diffusers; Light Setup and Placement; Recreating Real-world Materials; Architectural Materials; Indirect Illumination with Final Gather; Camera Placement for Composition. Software required: Maya 8.5 or higher.
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Course Syllabus
Introduction and Project Overview- 1m 37s
—Project Overview 1m 37sProduct Visualization in Maya- 4h 48m
—Creating Initial Geometry for the Headset 5m 11s
—Creating the Rounded Corners for the Headset 5m 56s
—Converting to Polygons and Closing Geometry 9m 22s
—Cleaning and Redirecting Edge Flow 8m 0s
—Rounding Corners and Creating Bevels 8m 5s
—Shaping the Headset and Converting to Nurbs 8m 44s
—Trimming Holes for the Side Buttons 6m 16s
—Using Fillets to Add Surface Thickness 8m 6s
—Creating the Side Button for the Headset 5m 25s
—Building the Power Switch Recess 5m 48s
—Modeling the Power Switch Geometry 8m 4s
—Separating Various Sections of the Geometry 1m 18s
—Creating Main Button for the Headset 9m 18s
—Building the Geometry for the Headset's Holes 12m 55s
—Punching the Holes into the Front of the Headset 14m 50s
—Blocking in the Geometry for the Earpiece 11m 16s
—Finalizing the Earpiece Geometry 7m 58s
—Modeling the Ear Hook for the Headset 9m 42s
—Creating the Charging Pin Connectors 6m 51s
—Adding Geometry for the Charging Base 9m 54s
—Final Modeling of the Charging Base 12m 54s
—Building a Backdrop for Studio Lighting 6m 59s
—Positioning Cameras and Lights for Reflections 10m 10s
—Continuing Initial Light Setup 12m 54s
—Building Matte Plastic Material for Headset Body 6m 44s
—Creating Brushed Metal Materials 7m 17s
—Adding Rubber Materials to the Earpiece 7m 29s
—Creating Blurry Plastic Material for the Base 10m 22s
—Brushed Metal with a Custom Anisotropic Pattern 9m 57s
—Adding Textures to Mental Ray Materials 10m 3s
—Building Speaker Mesh Material for Earpiece 8m 34s
—Making an Illuminated Led Material 14m 48s
—Adding Glossy Backdrop to the Final Render 6m 45s