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Modeling Impressive Architectural Exteriors in 3ds Max and V-Ray

Course Summary

Throughout these lessons we'll learn how to model a detailed architectural house from 2D CAD plans and optimize it for a fast and impressive presentation rendering. Software required: 3ds Max 2012, V-Ray 2.0, AutoCAD 2013, Photoshop CS4.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 42s

    —Introduction and Project Overview 1m 42s
    Modeling Impressive Architectural Exteriors in 3ds Max and V-Ray
    - 8h 0m

    —Reading Our 2D Cad Plans 6m 2s
    —Extracting Information from Our Cad Plans 5m 32s
    —Refining Blocks and Text for Export 4m 43s
    —Preparing Contours in AutoCAD 9m 22s
    —Relayering Plans for Final Export 11m 36s
    —Setting up 3ds Max for Modeling 4m 7s
    —Importing Cad Plans into 3ds Max 11m 5s
    —Modeling the Raw Terrain 9m 35s
    —Creating a Refined Terrain Model 5m 39s
    —Adding Roads to the Terrain Model 9m 44s
    —Editing the Terrain Model Mesh 11m 21s
    —Methods for Modeling the House Walls 11m 26s
    —Editing Walls and Modeling Columns 11m 39s
    —Modeling the Ground Floor Slab 11m 54s
    —Creating the Steps and Slab Edges 10m 56s
    —Producing the Garage Doors 8m 4s
    —Designing the Fixed Windows 10m 24s
    —Modeling the Entrance Window 8m 46s
    —Executing the Main Sliding Doors 11m 10s
    —Generating the Front Double Door 7m 26s
    —Modeling the Vertical Screens 9m 3s
    —Refinements to the Ground Floor Walls 10m 24s
    —Creating the Upper Floor Slab 10m 42s
    —Designing Custom Spiral Stairs 10m 47s
    —Using Shortcuts and Existing Geometry 9m 55s
    —Modeling the Final Walls 9m 46s
    —Forming the Roof Slab 9m 40s
    —Customizing the Terrace 11m 53s
    —Modeling the Pool and Water 9m 0s
    —Sculpting Running Water 9m 36s
    —Refining the Hardscape and Pool 10m 48s
    —Transforming the Slab Edges and Roof 11m 39s
    —Refining the Terrain Model 10m 15s
    —Setting Our V-Ray Rendering Properties 10m 5s
    —Creating a White Architectural Render 8m 8s
    —Setting up Our Environment and Hdri 11m 59s
    —Controlling Reflections and Hdri Direction 11m 44s
    —Creating a Custom Site Texture 11m 40s
    —Saving and Mapping the Site Texture 11m 22s
    —Adding Textures to the Building 11m 29s
    —Using Multi/sub-object Materials 11m 59s
    —Adding Multi Materials 5m 50s
    —Texturing the Falling Water 11m 30s
    —Animating the Sliding and Pivot Doors 7m 34s
    —Adding Vegetation into the Scene 10m 57s
    —Adjusting the Camera 11m 7s
    —Final Render Settings 11m 54s
    —Editing Our Render in Photoshop 10m 20s
    —Final Image and Course Conclusion 8m 52s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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