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Creating AI with Behavior States in Unreal Engine

Course Summary

Perceptive AI behavior is a hallmark of a good gameplay experience. This course will show you how behavior states can be used by the game designer to create AI that reacts dynamically to player behavior in their environment. Software required: Unreal Engine 4.12


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    Course Syllabus

    Course Overview
    - 1m 21s

    —Course Overview 1m 21s
    Creating AI Perception and the Basics of AI States
    - 1h 13m

    —Designing an Enemy AI 7m 48s
    —Adding Input Actions for Player Movement 6m 53s
    —Implementing Player Movement Modes 9m 57s
    —Adding a Tactical Camera Mode 9m 30s
    —Swapping Between Tactical Cameras 8m 52s
    —Adding Input Actions for the Tactical Camera 7m 55s
    —Implementing Tactical Camera Zoom 9m 16s
    —Toggling the Tactical Camera Between Characters 13m 19s
    Creating AI Perception and Stimuli
    - 24m 58s
    Creating the State Machine and Awareness System
    - 1h 42m
    Creating the Patrolling State and Patrol Paths
    - 1h 2m
    Creating the Suspicious State
    - 28m 34s
    Creating the Searching State
    - 1h 8m
    Adjusting the Hostile State and Playtesting the AI
    - 17m 13s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Quality Assurance & Testing Community

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