Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016

Pluralsight
Course Summary
Approaching character animation, whether for games, VR, or broadcast, involves many steps. During this course, you're going to discover how fun and easy it can be to bring your characters to life. Required Software: Maya 2016 and MotionBuilder 2016.
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Course Description
Learn how to create and bring your characters to life using motion capture in Maya and MotionBuilder 2016. In this course, Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016, you'll create an animated cut-scene for a cinematic in the sci-fi indie game "Gigadisc", currently in production. First, you'll cover how to create an animatic. Next, you'll discover how to prepare your characters poses and props. Finally, you'll explore the benefits of hybrid animation and how to utilize the story mode and animation layers to build a complex action scene. By the end of this course, you'll have a solid understanding of all the steps required to produce an exciting cinematic using mocap and keyframe animation. Required software: Maya 2016 and MotionBuilder 2016.
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Course Syllabus
Course Overview- 1m 40s
—Course Overview 1m 40sPre-production Essentials- 25m 20s
—Describing Gigadisc 8m 45s
—Story Boarding Pre-work 9m 15s
—Storyboards 7m 19sCharacter & Scene Prep- 25m 52sUnderstanding Hybrid Animation- 31m 29sCamera Blocking- 23m 47sStory Mode and Animation Layers- 32m 9sEnhancing a Scene Using Animation Layers- 1h 1mBuilding a Complex Action Scene- 37m 48s