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Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016

Course Summary

Approaching character animation, whether for games, VR, or broadcast, involves many steps. During this course, you're going to discover how fun and easy it can be to bring your characters to life. Required Software: Maya 2016 and MotionBuilder 2016.


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    Course Syllabus

    Course Overview
    - 1m 40s

    —Course Overview 1m 40s
    Pre-production Essentials
    - 25m 20s

    —Describing Gigadisc 8m 45s
    —Story Boarding Pre-work 9m 15s
    —Storyboards 7m 19s
    Character & Scene Prep
    - 25m 52s
    Understanding Hybrid Animation
    - 31m 29s
    Camera Blocking
    - 23m 47s
    Story Mode and Animation Layers
    - 32m 9s
    Enhancing a Scene Using Animation Layers
    - 1h 1m
    Building a Complex Action Scene
    - 37m 48s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games , Telecommunications and Peripherals Community

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