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Automotive Modeling in 3ds Max 2009

Course Summary

Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Software required: 3ds Max 2009 and up (required to open project files).


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    Course Syllabus

    Introduction and Project Overview
    - 0m 46s

    —Project Overview 0m 46s
    Automotive Modeling in 3ds Max
    - 7h 41m

    —Setting up Viewport Background Images 3m 29s
    —Modeling the Wheel Arches 9m 48s
    —Bridging Geometry Between the Arches 2m 57s
    —Extruding Edges up Along the Side 5m 34s
    —Extruding Out the Back 4m 24s
    —Extruding Out the Front 9m 26s
    —Tweaking the Topology on the Front Fascia 8m 4s
    —Extruding Across Hood 11m 53s
    —Extruding Across the Back and Bottom 10m 18s
    —Detaching the Belly Pan 6m 48s
    —Detaching and Shaping the Hood 7m 59s
    —Adding Edge Detail to the Front Fascia 10m 20s
    —Extruding in the Front Vent Area 10m 33s
    —Adding Struts to the Grill 9m 37s
    —Adding Remaining Fascia Details 11m 28s
    —Adding the Side Vent 9m 29s
    —Finishing the Fascia Details 9m 36s
    —Refining the Headlight Interior 11m 17s
    —Refining the Topology of the Trunk 11m 28s
    —Detaching the Trunk and Taillights 9m 35s
    —Finishing the Tail Lights 10m 45s
    —Adding Body Detail to the Side 9m 43s
    —Detaching the Panels 7m 51s
    —Building the Top of the Cab 7m 4s
    —Extruding Down the Sail Panel 8m 0s
    —Building the Roof 11m 20s
    —Detaching the Door Frame 4m 47s
    —Adding Thickness to the Panels 12m 59s
    —Adding the Rocker Panel 4m 1s
    —Adding Details to the Back End 9m 47s
    —Adding the Exhaust Pipes 5m 3s
    —Detaching the Doors 4m 34s
    —Adding Door Handles 12m 9s
    —Cloning the Quarter Panel 3m 9s
    —Modeling the Fuel Cap 8m 13s
    —Building the Windshield 7m 51s
    —Modeling the Back Light 6m 59s
    —Adding Windows to the Doors 5m 22s
    —Modeling Covers for the Quarter Windows 10m 27s
    —Adding a Scoop to the Hood 11m 23s
    —Building a Spoiler 12m 23s
    —Modeling the Trunk Emblem 4m 57s
    —Modeling the Grill Mesh 9m 32s
    —Building Head Lamps 11m 39s
    —Adding an Emblem to the Grill 5m 18s
    —Building a Tire 4m 46s
    —Adding the Wheel 5m 17s
    —Finishing the Shape of the Wheel 8m 29s
    —Adding Detail to the Wheel 11m 39s
    —Adding Disc Brake and Caliper 8m 3s
    —Modeling the Rear View Mirror 8m 29s
    —Creating a UV Layout for the Tire 4m 15s
    —Adding a Car Paint Material 7m 45s
    —Creating Reflector Materials 6m 18s
    —Setting up a Material for the Tire 4m 6s
    —Adding Remaining Materials 8m 2s
    —Performing Final Material Changes 4m 32s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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