Creating Interior Walk-Throughs in Unity

Pluralsight
Course Summary
Throughout this Unity tutorial, we'll develop a workflow between Maya and Unity 3D. Software required: Maya 2014, Unity 3D Pro.
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Course Description
Throughout this Unity tutorial, we'll develop a workflow between Maya and Unity 3D. By doing so, we can create realistic environments with various applications across multiple platforms. Without understanding the requirements for a real-time environment, mistakes can easily be made that cost the viewer a great amount of time. Understanding the requirements of Unity 3D will improve your ability to convey each of your projects to the anticipated audience. By the end of this Unity training you'll have a solid understanding of both scanline and real-time rendering methods. This is a very powerful asset when working with Computer Graphics. Software required: Maya 2014, Unity 3D Pro.
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Course Syllabus
Introduction and Project Overview- 1m 6s
—Introduction and Project Overview 1m 6sCreating Interior Walk-Throughs in Unity- 1h 58m
—Preparing a Maya Project for Unity 10m 38s
—Discussing Asset Structure 12m 20s
—Handling Maya Assets in Unity 11m 29s
—Assembling Our Scene in Unity 10m 31s
—Working with Unity Game Objects and Materials 12m 44s
—Placing a First Person Controller 13m 20s
—Working Reflectivity and Outside Environments 12m 51s
—Utilizing Beast Lightmapping 15m 3s
—Applying a Control Set in Unity 10m 7s
—Finding a Desired Output Location 9m 41s