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Creating Five Architecture Facades in 3ds Max and V-Ray

Course Summary

Throughout this tutorial we will look at the modeling techniques for creating various architectural facades. Software required: 3ds Max 2012, V-Ray 2.0, Photoshop CS3, gw::Ivy plugin by Guruware.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 27s

    —Introduction and Project Overview 1m 27s
    Creating Five Architecture Facades in 3ds Max and V-Ray
    - 5h 45m

    —Importing Cad Design Plans and Content Overview 7m 15s
    —Rotating Cad Plans and Starting the Context Model 5m 49s
    —Modeling the Sidewalks and Planters 9m 50s
    —Modeling the Road Markings and Entrance Steps 10m 42s
    —Modeling the Base Geometry of the First Facade 9m 31s
    —Editing the Base Geometry for the Square and Round Windows 8m 58s
    —Modeling the Profiled Banding and Decorative Columns 11m 3s
    —Modeling the Windows 10m 40s
    —Editing the Facade with Window Openings and Side Walls 10m 12s
    —Using Xref Scenes and Introduction to the Second Facade 4m 47s
    —Starting the Modeling of Slabs and Outer Walls for the Second Facade 5m 47s
    —Modeling the Front Face of the Off-shutter Concrete Wall for the Second Facade 9m 50s
    —Modeling the Back Face and Side Edge of the Off-shutter Concrete Wall 6m 37s
    —Modeling Detailed Glass Balustrades and Shutters 11m 6s
    —Different Methods for Modeling Shutters 5m 16s
    —Modeling the Shutter Rails from Existing Geometry 6m 33s
    —Animating the Shutters 5m 35s
    —Modeling the Glazing Using One Object 9m 37s
    —Modeling the Roof Slab and Editing the Existing Facade Parts 11m 15s
    —In-depth Introduction to the Third Facade 4m 31s
    —Using Import, Merge and Modeling the Organic Walls of the Third Facade 9m 55s
    —Adding Openings and Detail to the Organic Walls of the Third Facade 10m 29s
    —Modifying the Smooth and Sharp Edges of the Organic Walls 11m 6s
    —Modeling Extensions and Connections to the Organic Walls 11m 37s
    —Editing the Floor Slabs to Include Planters on the Third Facade 11m 37s
    —Editing the Balustrades and Slabs on the Third Facade 6m 12s
    —Modeling and Growing Ivy Plants in Real Time Off the Slab Edges 8m 48s
    —Modeling a Low Poly Ivy Plant Using a Textured Edit Poly 6m 48s
    —Creating a Proxy of the Ivy Plant 9m 14s
    —Learning When to Use a Proxy and How to Save out to Separate Files 4m 55s
    —Texturing the First Facade Using Optimized V-Ray Materials and Uvw Map 11m 0s
    —Shortcuts to Texturing the Second Facade 7m 4s
    —Editing Textures and Tips for Texturing Grouped Objects 8m 8s
    —Texturing the Context and Adding More Proxy Plants 8m 36s
    —Using Xref Scenes and Initial Camera and Lighting Settings 10m 56s
    —Setting up Render Settings and First Test Renders 9m 7s
    —Managing Reflections with Precision Using Textured Objects 8m 34s
    —Environment and Background Settings in V-Ray 12m 24s
    —Post-production in Photoshop Using Custom Backgrounds and Overlays 14m 8s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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