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Game Weapon Modeling Fundamentals

Course Summary

Weapons can be one of the most enjoyable assets to create in game development. This course, you'll use ZModeler and ZBrush sculpting to create a low and high poly weapon model from scratch, and unwrap inside 3ds Max using industry workflows. Software required: ZBrush and 3D Studio Max.


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    Course Syllabus

    Course Overview
    - 1m 20s

    —Course Overview 1m 20s
    Hard Surface Modeling in ZBrush
    - 1h 4m

    —Intro to ZModeler 7m 53s
    —Creasing and Polygroups 10m 57s
    —Modeling with ZRemesher and ZModeler 10m 29s
    —PanelLoops and Iterative Modeling 8m 11s
    —Modeling the Blade 11m 11s
    —Refining Multiple Parts in Practice 7m 16s
    —Creating a Cloth Wrapped Handle 8m 25s
    Details and Sculpting
    - 47m 3s
    Creating the Low Poly Model
    - 55m 14s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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