Game Weapon Modeling Fundamentals

Pluralsight
Course Summary
Weapons can be one of the most enjoyable assets to create in game development. This course, you'll use ZModeler and ZBrush sculpting to create a low and high poly weapon model from scratch, and unwrap inside 3ds Max using industry workflows. Software required: ZBrush and 3D Studio Max.
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Course Description
Weapons can be one of the most enjoyable assets to create in modern game development as they can receive a lot of attention and care, and are highly appreciated by players and developers alike. Traditional hard surface workflows are powerful but can tend to feel technical and cumbersome. Instead, some of ZBrush's modern workflows allow for more flexibility and creativity using ZModeler combined with sculpting. In this course, Game Weapon Modeling Fundamentals, you'll cover how to utilize ZModeler and ZBrush sculpting to create a low and high poly weapon model from scratch. First, you'll explore how to model a detailed high polygon weapon entirely inside ZBrush without sacrificing structure or quality. Next, you'll learn how to sculpt on top of that work. Finally, you'll discover how to turn it into a low poly mesh with unwrap that's ready for texturing. By the end of this course, you'll be able to confidently create hard surface weapons for game development. Software required: ZBrush and 3D Studio Max.
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Course Syllabus
Course Overview- 1m 20s
—Course Overview 1m 20sHard Surface Modeling in ZBrush- 1h 4m
—Intro to ZModeler 7m 53s
—Creasing and Polygroups 10m 57s
—Modeling with ZRemesher and ZModeler 10m 29s
—PanelLoops and Iterative Modeling 8m 11s
—Modeling the Blade 11m 11s
—Refining Multiple Parts in Practice 7m 16s
—Creating a Cloth Wrapped Handle 8m 25sDetails and Sculpting- 47m 3sCreating the Low Poly Model- 55m 14s