Designing a Low Poly Game Environment in Blender

Pluralsight
Course Summary
Game content creation is amongst the most common jobs for freelancers. Such game content requires a different approach to current next generation content due to hardware limitations. Throughout these lessons, we'll learn how to create and hand paint a low polygon island environment complete with props and ready to be played. Software required: Blender 2.74, GIMP 2.8.
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Course Description
Game content creation is amongst the most common jobs for freelancers. Mobile games are currently on the rise as well as web games. Such game content requires a different approach to current next generation content due to hardware limitations. Throughout these lessons, we'll learn how to create and hand paint a low polygon island environment complete with props and ready to be played. We will also create a simple walkthrough using the Blender Game Engine (BGE) to showcase the created game content. By the end of the lesson, you will have improved your ability to animate efficiently in the gaming environment. Software required: Blender 2.74, GIMP 2.8.
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Course Syllabus
Introduction and Project Overview- 1m 39s
—Introduction and Project Overview 1m 39sDesigning a Low Poly Game Environment in Blender- 5h 15m
—Creating a Seamless Sand Texture 9m 16s
—Continuing the Seamless Sand Texture 10m 8s
—Designing a Seamless Dirt Texture 10m 39s
—Continuing with Dirt and Rock Textures 8m 51s
—Applying a Seamless Grass Texture 11m 34s
—Building a Seamless Rock Texture 11m 20s
—Sculpting a Terrain 10m 28s
—Creating a Terrain Heightmap 10m 6s
—Generating Stencil Maps 10m 49s
—Setting up the Lighting 11m 16s
—Designing Environment Props 10m 45s
—Implementing Palm Tree Textures 9m 12s
—Finishing the Palm Tree Textures 9m 27s
—Generating Foliage Textures 10m 24s
—Modeling Branches and a Tree Trunk 10m 46s
—Finishing the Foliage 11m 48s
—Implementing Grass, Shrubs, and Bushes 9m 33s
—Generating Lods for Props 10m 6s
—Editing the Eco System with Particles 10m 50s
—Detailing the Terrain 11m 11s
—Painting a Sky Dome 9m 27s
—Creating a First Person Player 9m 35s
—Tweaking the Terrain 9m 17s
—Adjusting the Sky 11m 36s
—Generating an Animated Water Texture 10m 51s
—Animating in the Blender Game Engine 8m 27s
—Creating Shore Waves 11m 43s
—Finishing the Shore Waves 9m 28s
—Unwrapping Waves Mesh 9m 30s
—Adding a Hud Overlay Scene 10m 28s
—Recapping the Course 6m 25s