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Designing a Low Poly Game Environment in Blender

Course Summary

Game content creation is amongst the most common jobs for freelancers. Such game content requires a different approach to current next generation content due to hardware limitations. Throughout these lessons, we'll learn how to create and hand paint a low polygon island environment complete with props and ready to be played. Software required: Blender 2.74, GIMP 2.8.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 39s

    —Introduction and Project Overview 1m 39s
    Designing a Low Poly Game Environment in Blender
    - 5h 15m

    —Creating a Seamless Sand Texture 9m 16s
    —Continuing the Seamless Sand Texture 10m 8s
    —Designing a Seamless Dirt Texture 10m 39s
    —Continuing with Dirt and Rock Textures 8m 51s
    —Applying a Seamless Grass Texture 11m 34s
    —Building a Seamless Rock Texture 11m 20s
    —Sculpting a Terrain 10m 28s
    —Creating a Terrain Heightmap 10m 6s
    —Generating Stencil Maps 10m 49s
    —Setting up the Lighting 11m 16s
    —Designing Environment Props 10m 45s
    —Implementing Palm Tree Textures 9m 12s
    —Finishing the Palm Tree Textures 9m 27s
    —Generating Foliage Textures 10m 24s
    —Modeling Branches and a Tree Trunk 10m 46s
    —Finishing the Foliage 11m 48s
    —Implementing Grass, Shrubs, and Bushes 9m 33s
    —Generating Lods for Props 10m 6s
    —Editing the Eco System with Particles 10m 50s
    —Detailing the Terrain 11m 11s
    —Painting a Sky Dome 9m 27s
    —Creating a First Person Player 9m 35s
    —Tweaking the Terrain 9m 17s
    —Adjusting the Sky 11m 36s
    —Generating an Animated Water Texture 10m 51s
    —Animating in the Blender Game Engine 8m 27s
    —Creating Shore Waves 11m 43s
    —Finishing the Shore Waves 9m 28s
    —Unwrapping Waves Mesh 9m 30s
    —Adding a Hud Overlay Scene 10m 28s
    —Recapping the Course 6m 25s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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