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Modeling an Interior Scene from Photo Reference in 3ds Max

Course Summary

Throughout these 3ds Max tutorials, we'll learn how to recreate an environment in 3ds Max based on the single photo reference. Software required: 3ds Max 2014, V-Ray, Photoshop CS6, Lightroom 5.5.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 49s

    —Introduction and Project Overview 0m 49s
    Modeling an Interior Scene from Photo Reference in 3ds Max
    - 2h 24m

    —Analyzing Our Photo Reference 1m 23s
    —Setting up Our 3ds Max Scene 6m 13s
    —Using the Camera Match Script 5m 34s
    —Creating Basic Modeling Shapes 7m 5s
    —Modeling the Windows 9m 55s
    —Modeling the Doors 8m 36s
    —Using Simple Geometry to Model Our Chair 9m 38s
    —Adding Details to Our Chair Frame 10m 9s
    —Modeling Pillows for Our Chair 9m 49s
    —Using Simple Geometry to Model Our Sofa 7m 42s
    —Adding Details to Our Sofa 9m 52s
    —Five Tips for Modeling Objects from Photo Reference 4m 37s
    —Discussing Materials and Textures 7m 24s
    —Lighting and Rendering Tips 7m 20s
    —Adjusting Colors in Adobe Lightroom 4m 12s
    —Beginning Post-production in Photoshop 9m 29s
    —Matching Colors in Photoshop 9m 59s
    —Finalizing Post-production Adjustments 8m 3s
    —Conclusion and Recommendations 7m 26s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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