Modeling an Interior Scene from Photo Reference in 3ds Max

Pluralsight
Course Summary
Throughout these 3ds Max tutorials, we'll learn how to recreate an environment in 3ds Max based on the single photo reference. Software required: 3ds Max 2014, V-Ray, Photoshop CS6, Lightroom 5.5.
-
+
Course Description
Throughout these 3ds Max tutorials, we'll learn how to recreate an environment in 3ds Max based on the single photo reference. The key points we'll focus on in this course will mainly be specific to modeling techniques, which can be used to create any kind of environment. Mostly modeling work in exterior or interior design projects, are based on plans and photo references. So when you are in need of unique furniture models, correct dimensions in a scene, or you would like to add your models to a photo, it may be a problem at first, but we'll focus on discussing many tips and tricks to solve the issue. By the end of this 3ds Max training, you'll be able to expertly model a scene in 3ds Max from photo reference. Software required: 3ds Max 2014, V-Ray, Photoshop CS6, Lightroom 5.5.
-
+
Course Syllabus
Introduction and Project Overview- 0m 49s
—Introduction and Project Overview 0m 49sModeling an Interior Scene from Photo Reference in 3ds Max- 2h 24m
—Analyzing Our Photo Reference 1m 23s
—Setting up Our 3ds Max Scene 6m 13s
—Using the Camera Match Script 5m 34s
—Creating Basic Modeling Shapes 7m 5s
—Modeling the Windows 9m 55s
—Modeling the Doors 8m 36s
—Using Simple Geometry to Model Our Chair 9m 38s
—Adding Details to Our Chair Frame 10m 9s
—Modeling Pillows for Our Chair 9m 49s
—Using Simple Geometry to Model Our Sofa 7m 42s
—Adding Details to Our Sofa 9m 52s
—Five Tips for Modeling Objects from Photo Reference 4m 37s
—Discussing Materials and Textures 7m 24s
—Lighting and Rendering Tips 7m 20s
—Adjusting Colors in Adobe Lightroom 4m 12s
—Beginning Post-production in Photoshop 9m 29s
—Matching Colors in Photoshop 9m 59s
—Finalizing Post-production Adjustments 8m 3s
—Conclusion and Recommendations 7m 26s