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Automotive Modeling in CINEMA 4D

Course Summary

3D car models are a mainstay of computer graphics. There are countless types to choose from and they offer a great exercise in building different kinds of geometry. Software required: CINEMA 4D.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 2s

    —Introduction and Project Overview 1m 2s
    Automotive Modeling in CINEMA 4D
    - 5h 41m

    —Importing Back Images 7m 6s
    —Blocking Out the Main Shape of the Car 9m 9s
    —Shaping the Body 12m 40s
    —Separating the Panels 9m 59s
    —Separating the Front Section 11m 22s
    —Detailing the Grill 9m 32s
    —Finishing the Grill Interior 10m 57s
    —Blocking Out the Fenders 12m 26s
    —Detailing and Separating the Fenders 9m 35s
    —Finishing the Fenders and Step 10m 55s
    —Adding the Frame Pieces 5m 2s
    —Finishing the Grill Front Area 12m 17s
    —Adding Headlights 10m 57s
    —Adding Small Lights 12m 1s
    —Building the Pillars and Windows 6m 36s
    —Modeling the Door Handles and Mirrors 15m 27s
    —Starting the Soft Top 7m 53s
    —Adding Wrinkles to the Soft Top 9m 50s
    —Building the Soft Top Side Piece 9m 9s
    —Modeling the Back of the Car 12m 52s
    —Finishing the Back and Adding Bumpers 11m 7s
    —Adding Vents to the Side of the Car 10m 17s
    —Copying Pieces Symmetrically 7m 5s
    —Building the Tire 6m 46s
    —Modeling the Wheel 9m 2s
    —Adding Spokes to the Wheel Using Cloner Objects 13m 31s
    —Finishing the Spokes 12m 16s
    —Creating a Beveled Logo from Splines 14m 19s
    —Modeling the Hood Ornament 16m 57s
    —Creating a Steering Wheel and Seats 7m 59s
    —Adding Materials to the Body and Chrome Pieces 10m 5s
    —Finishing the Materials 5m 59s
    —Adding Tire Treads and Headlight Detail 9m 58s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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